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Jailer: Difference between revisions

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== Stats ==
== Stats ==
The Jailer gains [[XP]] and will level up when eating at the [[Tavern]].
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]].
 
{{LevelStats
{| class="wikitable"
|exp=true
!Base stats
|gainIndicator=true
|-
|dm=6|dm10=74
|{{stats
|hp=12|hp10=60
| dm = 8
|rg=8|rg10=37
| hp = 12
|cr=0%
| sh = 0
|pd=0%
| cr = 0%
|md=0%
| pd = 0%
| md = 0%
}}
}}
|}


== Abilities ==
== Abilities ==

Revision as of 01:10, 6 November 2023


The Jailer's attacks do Physical Damage and have the Fire Element. He cracks a flame whip in an area close to him which applies Burn. The Jailer's passive unlocked by the Witch gives him bonus damage against targets who have already been damaged.

The Jailer cannot be placed on Towers.

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

StatsGain12345678910
Health 12141823283339465360
Rage 8101215182125283337
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 6101622293745546474

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Whip
Physical damageFire
Hits all in an area applying Burn
Decrease to 1.4s
Decrease to 1.2s
Increase
 1.6s
Prey on the weak
damage boost
+30% against targets with Fear
Increases effect to 50%
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Relics

The Jailer is required for the following Relics:

The Jailer benefits from the following Relics:

Trivia

  • It is rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
  • The Prison outpost thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run