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Hunter: Difference between revisions
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The {{ItemLink|Hunter}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]]. When a worker is assigned and wild [[animals]] are roaming your kingdom, they will hunt them and process them to be used as {{ItemLink|Meat}} in the {{ItemLink|Tavern}}. | The {{ItemLink|Hunter}} is a [[Buildings|Building]] in [[Super Fantasy Kingdom]]. When a worker is assigned and wild [[animals]] are roaming your kingdom, they will hunt them and process them to be used as {{ItemLink|Meat}} in the {{ItemLink|Tavern}}. | ||
Meat can give the highest XP bonus of the available food, if you are able to upgrade your | Meat can give the highest XP bonus of the available food, if you are able to upgrade your {{ItemLink|Meat}} to {{ItemLink|Good Meat}} | ||
==Upgrade== | ==Upgrade== | ||
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==How to get it== | ==How to get it== | ||
The {{ItemLink|Hunter}} costs {{ItemLink|Board|quantity=3}} and {{ItemLink|Stone|quantity=9}} to be built. It can be set up on any large building spot. | The {{ItemLink|Hunter}} costs {{ItemLink|Board|quantity=3}} and {{ItemLink|Stone|quantity=9}} to be built. It can be set up on any large building spot. | ||
==History== | |||
Before {{ItemLink|Meat}} was reworked the type of {{ItmeLink|Animals|animal}} hunted would give differing amounts of [[xp]] if it was a unit's favored animal. This was removed in [[Demo build 59]] | |||
{{nav buildings}} | {{nav buildings}} | ||
Revision as of 16:12, 14 October 2023
The
Hunter is a Building in Super Fantasy Kingdom. When a worker is assigned and wild animals are roaming your kingdom, they will hunt them and process them to be used as
Meat in the
Tavern.
Meat can give the highest XP bonus of the available food, if you are able to upgrade your
Meat to
Good Meat
Upgrade
The demolisher in the upgraded hunting hut can remove
Thicket, which will spawn a new animal.
How to get it
The
Hunter costs 3 ×
Board and 9 ×
Stone to be built. It can be set up on any large building spot.
History
Before
Meat was reworked the type of Template:ItmeLink hunted would give differing amounts of xp if it was a unit's favored animal. This was removed in Demo build 59


