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Ghost: Difference between revisions
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{{infobox | {{infobox unit | ||
| title = Ghost | | title = Ghost | ||
| image = Ghost.png | | image = Ghost.png | ||
| caption = ''I ain't afraid of no ghost'' | | caption = ''I ain't afraid of no ghost'' | ||
| unlocking = Bury a | | unlocking = Bury a unit | ||
| kingdom = Undead | | kingdom = Undead | ||
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}} | | recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}} | ||
| Line 17: | Line 17: | ||
| benefitsFromRelics = Acid, Eagle Eye, Gas Cloud, Hourglass, Knock Knock, Metal Mage, Mug of Joy, Viper's Kiss, Armor, Staff, Glasses | | benefitsFromRelics = Acid, Eagle Eye, Gas Cloud, Hourglass, Knock Knock, Metal Mage, Mug of Joy, Viper's Kiss, Armor, Staff, Glasses | ||
}} | }} | ||
{{ | {{Unit introduction}} The Ghost's attacks do {{ItemLink|Magic Damage}} and are the {{ItemLink|Dark}} [[Element]]. It flies towards monsters expelling ectoplasm which damages applies {{Effect|Poison}} to all monsters it touches. The Ghost's passive unlocked from the {{ItemLink|Witch}} gives extra {{ItemLink|Dark}} damage to units left and right of it if they attack with that [[element]]. | ||
The Ghost cannot be placed on {{ItemLink|Tower}}s. | The Ghost cannot be placed on {{ItemLink|Tower}}s. | ||
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==Tactics== | ==Tactics== | ||
Ghost combos well with all [[dark]] | Ghost combos well with all [[dark]] units because of its passive. | ||
Ghost helps [[Lizard]] by applying {{effect|poison}} to [[monsters]]. | Ghost helps [[Lizard]] by applying {{effect|poison}} to [[monsters]]. | ||
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{{Monster introduction}} They encountered on day 18, meaning you need to be on {{ItemLink|Curse|C4}} or higher to encounter them before or at the 13th day, as well as via as provokes. Ghosts notably will phase in and out as they move, making them invulnerable during that time. They also are resistant to knockback. | {{Monster introduction}} They encountered on day 18, meaning you need to be on {{ItemLink|Curse|C4}} or higher to encounter them before or at the 13th day, as well as via as provokes. Ghosts notably will phase in and out as they move, making them invulnerable during that time. They also are resistant to knockback. | ||
{{nav | {{nav units}} | ||
Revision as of 20:18, 20 October 2025
The Ghost is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Ghost's attacks do
Magic Damage and are the
Dark Element. It flies towards monsters expelling ectoplasm which damages applies Poison to all monsters it touches. The Ghost's passive unlocked from the
Witch gives extra
Dark damage to units left and right of it if they attack with that element.
The Ghost cannot be placed on
Towers.
Stats
The Ghost gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 13 | 19 | 26 | 35 | 45 | 56 | 69 | 82 | 95 | 110 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Ghost evolves into the
Wraith. To evolve a Unit they must be upgraded to
.
Relics
The Ghost is required for the following
Relics:
The Ghost benefits from the following
Relics:
Acid
Eagle Eye
Gas Cloud
Hourglass
Knock Knock
Metal Mage
Mug of Joy
Viper's Kiss
Armor
Staff
Glasses
Tactics
Ghost combos well with all dark units because of its passive.
Ghost helps Lizard by applying poison to monsters.
Monster
As a monster the Ghost can attack your kingdom. They encountered on day 18, meaning you need to be on
C4 or higher to encounter them before or at the 13th day, as well as via as provokes. Ghosts notably will phase in and out as they move, making them invulnerable during that time. They also are resistant to knockback.



