Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
FAQ: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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<div style="float:right; max-width:30em">__TOC__</div> | <div style="float:right; max-width:30em">__TOC__</div> | ||
==How to get [[ | ==How to get [[Jester]]?== | ||
:be funny | |||
==Will data from demo transfer to the full game?== | ==Will data from demo transfer to the full game?== | ||
:no but the data from 2nd demo will as it will be the proper one | |||
==Can I upgrade the port somehow?== | ==Can I upgrade the port somehow?== | ||
:max resource cap is 32 currently so no | |||
==How much glory can I get in the demo?== | ==How much glory can I get in the demo?== | ||
:around 80 on c0, 100 on c1, 115 on c2, 130 on c3, 160 on c4 and 200 on c5 (of course it changes with amount of provokes and if you leaked/lost units but those are the numbers possible) | |||
==What is this c0 1 2... thing you mentioned?== | ==What is this c0 1 2... thing you mentioned?== | ||
:it's [[curse]] and it makes game harder by advancing the day by 1 (more enemies and tougher ones) | |||
==What are the provokes you mentioned?== | ==What are the provokes you mentioned?== | ||
:units on X spots on the map (currently 2 available) that you can well... provoke to get some extra gold and glory from that day and make space for items/resources to appear on them (x spots) | |||
==How are the items from the X spots different from the relics we get from bosses or the church?== | ==How are the items from the X spots different from the relics we get from bosses or the church?== | ||
:rather than giving bonus to specific attack or adding any effect to them, they buff the ""base"" stats and can evolve by getting two of the same (at least that's how it worked a while ago) | |||
==I killed the second boss / the spider and game told me I lost, is this the end?== | ==I killed the second boss / the spider and game told me I lost, is this the end?== | ||
:yes it is, it's just a demo to show the overall concept | |||
==What does geologist do?== | ==What does geologist do?== | ||
:he searches your city for bonus resources, but sometimes he finds useless thickets, he is needed for two achievements (dryad and miner) | |||
==I got 15 gold and didn't got miner / I got 30 trees and didn't get dryad, what did I do wrong?== | ==I got 15 gold and didn't got miner / I got 30 trees and didn't get dryad, what did I do wrong?== | ||
:you need 15 deposits on map that are found with geologist and not ore or bars in the keep, no matter if they are half depleted or not they should count anyway. And as for both of them all of that has to be done before day 14 so before night of day 13 as at night you get unit unlocks and day 14 has no night | |||
==Why does day 14 has no night?== | ==Why does day 14 has no night?== | ||
:as otherwise it would need the tavern scene and end on it, so it's way more convenient to just end at the evening of day 14 | |||
==I did perform action that is specified in achievement description but didn't got unit, why?== | ==I did perform action that is specified in achievement description but didn't got unit, why?== | ||
:same as with dryad miner thing, as long as you perform it on day 13 it counts but if you do something on day 14 the game won't notice it (beside the ""die"" achievement) | |||
==What does the well do?== | ==What does the [[well]] do?== | ||
:it's used for [[bread]] production in [[bakery]] and beer production in [[brewery]] | |||
==Does shrine work and what do they do / what is their range?== | ==Does shrine work and what do they do / what is their range?== | ||
:they give you 40% boost to production time (productivity) and speed boost equal to the stone roads one (speed and it's 40% too I believe) and both of them work only on building and workers going to/from those buildings and the range is 1-2 if placed on some cross section as it's really low | |||
==I have enough [[File:Ingot.png|link=Ingot]] and I can't evolve my [[Units|Unit]], what is this invite family thing? And I built the evolution building for 50 [[File:Glory.png|link=Glory]] how can I evolve my [[Units|Unit]] now?== | ==I have enough [[File:Ingot.png|link=Ingot]] and I can't evolve my [[Units|Unit]], what is this invite family thing? And I built the evolution building for 50 [[File:Glory.png|link=Glory]] how can I evolve my [[Units|Unit]] now?== | ||
:in order to evolve the [[Units|Unit]] you need to meet 2 requirements, first have it on 2nd star level (upgrade twice for [[File:Treasure.png|link=Treasure|16x16px]]) and then invite their family on the big spot outside your base (ones between the [[Crossbowman]] recruitment camp and the church) after you reached 50 [[File:Glory.png|link=Glory|16x16px]] during the run (it's not lost as glory is never spent on anything) and you have to scroll a bit to see the family buildings that has description ""required to evolve x"" | |||
==What does hungry do? I see the brown bubbles above their models like they are hobos but didn't notice any change== | ==What does hungry do? I see the brown bubbles above their models like they are hobos but didn't notice any change== | ||
:their stats are lowered by 40% so it's almost like having only half of your units on the board | |||
==So does that mean I have to feed them everyday?== | ==So does that mean I have to feed them everyday?== | ||
:yes and no, as sometimes starving for one day may lead to you being able to build certain building or get certain amount of resources that would give you more than the starving debuff will take... it's kinda risky tho so after first few days (5) it's generally better to have any food source | |||
==I have free space between my mine and the quarry / gold mine why can't I build the tracks?== | ==I have free space between my mine and the quarry / gold mine why can't I build the tracks?== | ||
:either something blocks the path as the tooltip says or if you have it ""clear"" it's blocked by the new expansions, as if you would to build the tracks and later unlock a new road they would be on top of each other. The general rule is that your kingdom is round and other hint is that if there is plain grass there will be new road or building and tracks can't go through it | |||
==How to remove thickets they keep blocking my mine path / I can't plant my wheat?== | ==How to remove thickets they keep blocking my mine path / I can't plant my wheat?== | ||
:[[hunter]] upgrade remove thickets so you are kinda forced into meat path if the map rng was bad for your setup | |||
==Where can i find save files to attach to my bug report?== | ==Where can i find save files to attach to my bug report?== | ||
< | :<code>%UserProfile%\AppData\LocalLow\Feryaz Beer\Super Fantasy Kingdom</code> and it's the game0 but better to add all 3 data files | ||
==Can we interact with the witch on the beach? what does she do?== | ==Can we interact with the witch on the beach? what does she do?== | ||
:No you can't and she does nothing (as for now) | |||
==What are those passives from the witch? I would rather spend money on meta upgrades or bonus workers/orbs/starting fish, why would I invest so much in single run?== | ==What are those passives from the [[witch]]? I would rather spend money on meta upgrades or bonus workers/orbs/starting fish, why would I invest so much in single run?== | ||
:passives you unlock stay over the runs, they are permanent and are displayed under the unit attack in their card (after selecting it) so investing in them pays off | |||
==how to get the second Hero/Character?== | ==how to get the second Hero/Character?== | ||
:the second character is not available in demo | |||
==What does the Orb do?== | ==What does the Orb do?== | ||
:every [[orb]] you get will give you 1 free resource of your choice in the beginning of each run that you can change later on depending on what start you want to have | |||
==Does the Revival works?== | ==Does the Revival works?== | ||
:no, it doesn't work in the demo unfortunately, nor do the magnets | |||
==what Banish does?== | ==what Banish does?== | ||
:banish remove unit from appearing in the same run. They will not appear again after rerolls, selection from hermit on 2nd day, shop at day 6 or portal in the same run as you banished them. Banishes don't carry over the runs so every new one you can sort of create new units pool | |||
==What is breach/leak?== | ==What is breach/leak?== | ||
:when your unit gets hit by an enemy, as the battle part of the game is basically live TD and the end line is where your units stand so you have to protect them | |||
[[Category:Super Fantasy Kingdom Wiki]] | [[Category:Super Fantasy Kingdom Wiki]] | ||
Revision as of 13:22, 9 July 2023
How to get Jester?
- be funny
Will data from demo transfer to the full game?
- no but the data from 2nd demo will as it will be the proper one
Can I upgrade the port somehow?
- max resource cap is 32 currently so no
How much glory can I get in the demo?
- around 80 on c0, 100 on c1, 115 on c2, 130 on c3, 160 on c4 and 200 on c5 (of course it changes with amount of provokes and if you leaked/lost units but those are the numbers possible)
What is this c0 1 2... thing you mentioned?
- it's curse and it makes game harder by advancing the day by 1 (more enemies and tougher ones)
What are the provokes you mentioned?
- units on X spots on the map (currently 2 available) that you can well... provoke to get some extra gold and glory from that day and make space for items/resources to appear on them (x spots)
How are the items from the X spots different from the relics we get from bosses or the church?
- rather than giving bonus to specific attack or adding any effect to them, they buff the ""base"" stats and can evolve by getting two of the same (at least that's how it worked a while ago)
I killed the second boss / the spider and game told me I lost, is this the end?
- yes it is, it's just a demo to show the overall concept
What does geologist do?
- he searches your city for bonus resources, but sometimes he finds useless thickets, he is needed for two achievements (dryad and miner)
I got 15 gold and didn't got miner / I got 30 trees and didn't get dryad, what did I do wrong?
- you need 15 deposits on map that are found with geologist and not ore or bars in the keep, no matter if they are half depleted or not they should count anyway. And as for both of them all of that has to be done before day 14 so before night of day 13 as at night you get unit unlocks and day 14 has no night
Why does day 14 has no night?
- as otherwise it would need the tavern scene and end on it, so it's way more convenient to just end at the evening of day 14
I did perform action that is specified in achievement description but didn't got unit, why?
- same as with dryad miner thing, as long as you perform it on day 13 it counts but if you do something on day 14 the game won't notice it (beside the ""die"" achievement)
What does the well do?
Does shrine work and what do they do / what is their range?
- they give you 40% boost to production time (productivity) and speed boost equal to the stone roads one (speed and it's 40% too I believe) and both of them work only on building and workers going to/from those buildings and the range is 1-2 if placed on some cross section as it's really low
I have enough
and I can't evolve my Unit, what is this invite family thing? And I built the evolution building for 50
how can I evolve my Unit now?
- in order to evolve the Unit you need to meet 2 requirements, first have it on 2nd star level (upgrade twice for File:Treasure.png) and then invite their family on the big spot outside your base (ones between the Crossbowman recruitment camp and the church) after you reached 50
during the run (it's not lost as glory is never spent on anything) and you have to scroll a bit to see the family buildings that has description ""required to evolve x""
What does hungry do? I see the brown bubbles above their models like they are hobos but didn't notice any change
- their stats are lowered by 40% so it's almost like having only half of your units on the board
So does that mean I have to feed them everyday?
- yes and no, as sometimes starving for one day may lead to you being able to build certain building or get certain amount of resources that would give you more than the starving debuff will take... it's kinda risky tho so after first few days (5) it's generally better to have any food source
I have free space between my mine and the quarry / gold mine why can't I build the tracks?
- either something blocks the path as the tooltip says or if you have it ""clear"" it's blocked by the new expansions, as if you would to build the tracks and later unlock a new road they would be on top of each other. The general rule is that your kingdom is round and other hint is that if there is plain grass there will be new road or building and tracks can't go through it
How to remove thickets they keep blocking my mine path / I can't plant my wheat?
- hunter upgrade remove thickets so you are kinda forced into meat path if the map rng was bad for your setup
Where can i find save files to attach to my bug report?
%UserProfile%\AppData\LocalLow\Feryaz Beer\Super Fantasy Kingdomand it's the game0 but better to add all 3 data files
Can we interact with the witch on the beach? what does she do?
- No you can't and she does nothing (as for now)
What are those passives from the witch? I would rather spend money on meta upgrades or bonus workers/orbs/starting fish, why would I invest so much in single run?
- passives you unlock stay over the runs, they are permanent and are displayed under the unit attack in their card (after selecting it) so investing in them pays off
how to get the second Hero/Character?
- the second character is not available in demo
What does the Orb do?
- every orb you get will give you 1 free resource of your choice in the beginning of each run that you can change later on depending on what start you want to have
Does the Revival works?
- no, it doesn't work in the demo unfortunately, nor do the magnets
what Banish does?
- banish remove unit from appearing in the same run. They will not appear again after rerolls, selection from hermit on 2nd day, shop at day 6 or portal in the same run as you banished them. Banishes don't carry over the runs so every new one you can sort of create new units pool
What is breach/leak?
- when your unit gets hit by an enemy, as the battle part of the game is basically live TD and the end line is where your units stand so you have to protect them


