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Deathpriest: Difference between revisions
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== Abilities == | == Abilities == | ||
The second ability can be unlocked at the [[Witch]] for {{ItemLink| | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}. | ||
{{abilities | {{abilities | ||
|name1=Grasp {{ItemLink|Magic Damage|}} {{ItemLink|Dark|}} |cd1=3.5s|ar1=40m-70m|desc1=Targets the furthest and {{effect|Stun}}s all in a radius. Raises 1 Zombie(s). | |name1=Grasp {{ItemLink|Magic Damage|}} {{ItemLink|Dark|}} |cd1=3.5s|ar1=40m-70m|desc1=Targets the furthest and {{effect|Stun}}s all in a radius. Raises 1 Zombie(s). | ||
Revision as of 18:14, 25 October 2023
Template:Tamed monster introduction The Deathpriest's attacks do
Magic Damage and are
Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. When a zombie hits a monster it does damage and applies the Fatigue to the monster. The Deathpriest boosts
Summoner Units with it's passive unlocked by the
Witch
Stats
The Deathpriest gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Shards.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Grasp Raises 3 minions | 2 × | |
| Grasp Raises 6 minions; Decrease |
6 × | |
| Grasp Raises 9 minions; Decrease Awaken the Dead Increases effect to 50% |
11 × |
*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×
Ingot for that cycle.
Relics
The Deathpriest is required for the following
Relics:
The Deathpriest benefits from the following
Relics:


