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Deathpriest: Difference between revisions

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The Deathpriest is required for the following {{ItemLink|relic|Relics}}:
The Deathpriest is required for the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Necronomicon}}
* {{Relic|Necronomicon}}


The Deathpriest benefits from the following {{ItemLink|relic|Relics}}:
The Deathpriest benefits from the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Eagle Eye}}
* {{Relic|Eagle Eye}}
* {{ItemLink|Hourglass}}
* {{Relic|Hourglass}}
* {{ItemLink|Knock Knock}}
* {{Relic|Knock Knock}}
* {{ItemLink|Metal Mage}}
* {{Relic|Metal Mage}}
* {{ItemLink|Necronomicon}}
* {{Relic|Necronomicon}}
* {{ItemLink|Mug of Joy}}
* {{Relic|Mug of Joy}}
* {{ItemLink|Armor}}
* {{Relic|Armor}}
* {{ItemLink|Staff}}
* {{Relic|Staff}}
* {{ItemLink|Glasses}}
* {{Relic|Glasses}}


{{nav units}}
{{nav units}}

Revision as of 12:18, 21 October 2023

Template:Tamed monster introduction The Deathpriest's attacks do Magic Damage and are Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. When a zombie hits a monster it does damage and applies the Fatigue to the monster. The Deathpriest boosts Summoner Units with it's passive unlocked by the Witch

Stats

The Deathpriest gains XP and will level up when eating at the Tavern.

Base stats

6
11
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Targets the furthest and Stuns all in a radius. Raises 1 Zombie(s).
 3.5s
 40m-70m
Awaken the Dead Support
+30% for Summoner

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Grasp Raises 3 minions 2 ×  Ingot*
Grasp Raises 6 minions; Decrease to 3s 6 ×  Ingot*
Grasp Raises 9 minions; Decrease to 2.5s
Awaken the Dead Increases effect to 50%
11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Deathpriest is required for the following Relics:

The Deathpriest benefits from the following Relics: