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Deathpriest: Difference between revisions
imported>Cadaei removed redundant cats |
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| costs = Hermit: Free<br/>Hero: {{ItemLink|Ingot|quantity=2}}<br/>Portal: variable | | costs = Hermit: Free<br/>Hero: {{ItemLink|Ingot|quantity=2}}<br/>Portal: variable | ||
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}} | | upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}} | ||
| damageType = Magic | | damageType = Magic | ||
| element = Dark | | element = Dark | ||
| movement = Infantry | | movement = Infantry | ||
Revision as of 19:08, 15 October 2023
Template:Tamed monster introduction The Deathpriest's attacks do
Magic Damage and are
Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. The Deathpriest boosts
Summoner Units with it's passive unlocked by the
Witch
Stats
The Deathpriest gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Grasp Raises 3 minions | 2 × | |
| Grasp Raises 6 minions; Decrease |
6 × | |
| Grasp Raises 9 minions; Decrease Awaken the Dead Increases effect to 50% |
11 × |
*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×
Ingot for that cycle.
Relics
The Deathpriest is required for the following
Relics:
The Deathpriest benefits from the following
Relics:
Bloody Knife with a unit which causes bleed
Eagle Eye
Hourglass
Knock Knock
Metal Mage
Necronomicon
Mug of Joy
Armor
Staff
Glasses


