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Crossbowman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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imported>Emilyba Updated infobox, abilities, upgrades added Relics and stats. |
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== Unlocking == | == Unlocking == | ||
Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. | Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. The Crossbowman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Crossbowman gives {{stat|sh|Shield}} to the [[Units|unit]] in front of it, this is the only way currently to use the powerful {{ItemLink|Metal Mage}} [[Relic]]. | ||
== Stats == | |||
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]]. | |||
{|style="width:20%" class="wikitable" | |||
!Base stats | |||
|- | |||
|<center> | |||
4 {{Stat|dm}} <br/> | |||
14 {{Stat|hp}}<br/> | |||
0 {{Stat|sh}}<br/> | |||
0% {{Stat|cr}}<br/> | |||
0% {{Stat|pd}}<br/> | |||
0% {{Stat|md}} </center> | |||
|} | |||
== Abilities == | == Abilities == | ||
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}. | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}. | ||
{{abilities | {{abilities | ||
|name1=Bolti|cd1= | |name1=Bolti {{ItemLink|Physical Damage|}}|cd1=2s|ra1=100m|desc1=Fires 1 bolt at a random target | ||
|name2=Give cover|desc2= +10 {{stat|sh}} for the unit above}} | |name2=Give cover|desc2= +10 {{stat|sh}} for the unit above}} | ||
| Line 23: | Line 39: | ||
The upgrade can be unlocked directly on the unit. | The upgrade can be unlocked directly on the unit. | ||
{{upgrades | {{upgrades | ||
|upgrade1=Fires 2 | |upgrade1='''Bolti''' Fires 2 projectiles<br/>'''Give cover''' +20 {{stat|sh}} for the unit above|costs1={{ItemLink|Wood|quantity=8}} | ||
|upgrade2=Fires 3 | |upgrade2='''Bolti''' Fires 3 projectiles<br/>'''Give cover''' +30 {{stat|sh}} for the unit above|costs2={{ItemLink|Wood|quantity=16}} | ||
|upgrade3=Fires 5 | |upgrade3='''Bolti''' Fires 5 projectiles<br/>'''Give cover''' +50 {{stat|sh}} for the unit above|costs3={{ItemLink|Wood|quantity=32}} | ||
}} | }} | ||
== | == Relics == | ||
The | |||
The Crosbowman is required for the following {{ItemLink|relic|Relics}}: | |||
* {{itemLink|Metal Arrows}} | |||
The Swordsman benefits from the following {{ItemLink|relic|Relics}}: | |||
* {{ItemLink|Eagle Eye}} | |||
* {{itemLink|Frost Arrows}} | |||
* {{ItemLink|Hungry Shield}} (Unit in front of a crossbowman with passive) | |||
* {{itemLink|Metal Arrows}} | |||
* {{ItemLink|Knock Knock}} | |||
* {{ItemLink|Mug of Joy}} | |||
* {{ItemLink|Armor}} | |||
* {{ItemLink|Bow}} | |||
* {{ItemLink|Shield (Relic)|image=RelicShield.png|Shield}} (Unit in front of a crossbowman with passive) | |||
* {{ItemLink|Glasses}} | |||
{{nav units}} | {{nav units}} | ||
Revision as of 17:26, 13 October 2023
Unlocking
Unlocked at the Human Kingdom with a minimum Requirement of
× 4 and a Cost of
× 1. The Crossbowman's attacks do
Physical Damage and have no Element. The Crossbowman gives
Shield to the unit in front of it, this is the only way currently to use the powerful
Metal Mage Relic.
Stats
The Swordsman gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Bolti
Physical Damage
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Bolti Fires 2 projectiles Give cover +20 |
8 × | |
| Bolti Fires 3 projectiles Give cover +30 |
16 × | |
| Bolti Fires 5 projectiles Give cover +50 |
32 × |
Relics
The Crosbowman is required for the following
Relics:
The Swordsman benefits from the following
Relics:
Eagle Eye
Frost Arrows
Hungry Shield (Unit in front of a crossbowman with passive)
Metal Arrows
Knock Knock
Mug of Joy
Armor
Bow- File:RelicShield.png Shield (Unit in front of a crossbowman with passive)
Glasses


