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Crossbowman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Emilyba
added quote
imported>Emilyba
Updated infobox, abilities, upgrades added Relics and stats.
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== Unlocking ==
== Unlocking ==
Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}.
Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. The Crossbowman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Crossbowman gives {{stat|sh|Shield}} to the [[Units|unit]] in front of it, this is the only way currently to use the powerful {{ItemLink|Metal Mage}} [[Relic]].
 
== Stats ==
 
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]].
 
{|style="width:20%" class="wikitable"
!Base stats
|-
|<center>
4 {{Stat|dm}} <br/>
14 {{Stat|hp}}<br/>
0 {{Stat|sh}}<br/>
0% {{Stat|cr}}<br/>
0% {{Stat|pd}}<br/>
0% {{Stat|md}} </center>
|}


== Abilities ==
== Abilities ==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
{{abilities
{{abilities
|name1=Bolti|cd1=2 s|ra1=100 m|desc1=Fires 1 bolt at non-random
|name1=Bolti {{ItemLink|Physical Damage|}}|cd1=2s|ra1=100m|desc1=Fires 1 bolt at a random target
|name2=Give cover|desc2= +10 {{stat|sh}} for the unit above}}
|name2=Give cover|desc2= +10 {{stat|sh}} for the unit above}}


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The upgrade can be unlocked directly on the unit.
The upgrade can be unlocked directly on the unit.
{{upgrades
{{upgrades
|upgrade1=Fires 2 bolts<br/>+20 {{stat|sh}} for the unit above|costs1={{ItemLink|Wood|quantity=8}}
|upgrade1='''Bolti''' Fires 2 projectiles<br/>'''Give cover''' +20 {{stat|sh}} for the unit above|costs1={{ItemLink|Wood|quantity=8}}
|upgrade2=Fires 3 bolts<br/>+30 {{stat|sh}} for the unit above|costs2={{ItemLink|Wood|quantity=16}}
|upgrade2='''Bolti''' Fires 3 projectiles<br/>'''Give cover''' +30 {{stat|sh}} for the unit above|costs2={{ItemLink|Wood|quantity=16}}
|upgrade3=Fires 5 bolts<br/>+50 {{stat|sh}} for the unit above|costs3={{ItemLink|Wood|quantity=32}}
|upgrade3='''Bolti''' Fires 5 projectiles<br/>'''Give cover''' +50 {{stat|sh}} for the unit above|costs3={{ItemLink|Wood|quantity=32}}
}}
}}


== Statistics ==
== Relics ==
The Crossbowman levels up when eating at the [[Tavern]], increasing some of the stats.
 
The Crosbowman is required for the following {{ItemLink|relic|Relics}}:
* {{itemLink|Metal Arrows}}
 
The Swordsman benefits from the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Eagle Eye}}
* {{itemLink|Frost Arrows}}
* {{ItemLink|Hungry Shield}} (Unit in front of a crossbowman with passive)
* {{itemLink|Metal Arrows}}
* {{ItemLink|Knock Knock}}
* {{ItemLink|Mug of Joy}}
* {{ItemLink|Armor}}
* {{ItemLink|Bow}}
* {{ItemLink|Shield (Relic)|image=RelicShield.png|Shield}} (Unit in front of a crossbowman with passive)
* {{ItemLink|Glasses}}


{{nav units}}
{{nav units}}

Revision as of 17:26, 13 October 2023

Unlocking

Unlocked at the Human Kingdom with a minimum Requirement of  × 4 and a Cost of  × 1. The Crossbowman's attacks do Physical Damage and have no Element. The Crossbowman gives  Shield to the unit in front of it, this is the only way currently to use the powerful Metal Mage Relic.

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

Base stats

4
14
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Fires 1 bolt at a random target
 2s
 100m
Give cover
+10 for the unit above

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Bolti Fires 2 projectiles
Give cover +20 for the unit above
8 ×  Wood
Bolti Fires 3 projectiles
Give cover +30 for the unit above
16 ×  Wood
Bolti Fires 5 projectiles
Give cover +50 for the unit above
32 ×  Wood

Relics

The Crosbowman is required for the following Relics:

The Swordsman benefits from the following Relics: