Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Crossbowman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Cadaei →Upgrades: upgrade template |
imported>Cadaei stat template update |
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== Abilities == | == Abilities == | ||
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Treasure|quantity=100}}. | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Treasure|quantity=100}}. | ||
{{abilities|name1=Bolti|cd1=2 s|ra1=100 m|desc1=Fires 1 bolt at non-random|name2=Give cover|desc2= +10{{sh}} for the unit above}} | {{abilities | ||
|name1=Bolti|cd1=2 s|ra1=100 m|desc1=Fires 1 bolt at non-random | |||
|name2=Give cover|desc2= +10 {{stat|sh}} for the unit above}} | |||
== Upgrades == | == Upgrades == | ||
Revision as of 18:15, 15 July 2023
Unlocking
Unlocked at the Human Kingdom with a minimum Requirement of
× 4 and a Cost of
× 1.
Abilities
The second ability can be unlocked at the Witch for 100 × File:Treasure.png Treasure.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Fires 2 bolts +20 |
8 × | |
| Fires 3 bolts +30 |
16 × | |
| Fires 5 bolts +50 |
32 × |
Statistics
The Crossbowman levels up when eating at the Tavern, increasing some of the stats. The most preferred food giving 5 XP is the
rabbit.
At Level 1, has a DPS of 2 > 5 > ? > ? at Upgrades 0 > 1 > 2 > 3.


