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Crossbowman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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imported>Cadaei format. added food |
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== Unlocking == | == Unlocking == | ||
Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. | Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}. | ||
== Abilities | == Abilities == | ||
{| | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Treasure|quantity=100}}. | ||
! 1st Ability | |||
{| class="wikitable" | |||
! 1st Ability | |||
| Fires 1 bolt at non-random | |||
[[File:CD.png|16x16px|link=Cooldown]] 2s {{*}} [[File:Range.png|16x16px|link=Range]] 100 m | |||
|- | |- | ||
! 2nd Ability | |||
| +10 [[File:Shield.png|16x16px|link=Shield]] for the unit above | | +10 [[File:Shield.png|16x16px|link=Shield]] for the unit above | ||
|} | |||
== Upgrades == | |||
The upgrade can be unlocked directly on the unit. | |||
{| class="wikitable" | |||
! Upgrade !! Costs !! Effects | |||
|- | |||
| 1 | |||
| {{ItemLink|Wood|quantity=8}} | |||
| Fires 2 bolts<br/>+20 [[File:Shield.png|16x16px|link=Shield]] for the unit above | | Fires 2 bolts<br/>+20 [[File:Shield.png|16x16px|link=Shield]] for the unit above | ||
|- | |||
| 2 | |||
| {{ItemLink|Wood|quantity=16}} | |||
| Fires 3 bolts<br/>+30 [[File:Shield.png|16x16px|link=Shield]] for the unit above | | Fires 3 bolts<br/>+30 [[File:Shield.png|16x16px|link=Shield]] for the unit above | ||
|- | |||
| 3 | |||
| {{ItemLink|Wood|quantity=32}} | |||
| Fires 6 bolts<br/>+50 [[File:Shield.png|16x16px|link=Shield]] for the unit above | | Fires 6 bolts<br/>+50 [[File:Shield.png|16x16px|link=Shield]] for the unit above | ||
|} | |} | ||
== Statistics == | == Statistics == | ||
The Crossbowman levels up when eating at the [[Tavern]], increasing some of the stats. The most preferred food giving 5 XP is the {{ItemLink|rabbit}}. | |||
At Level 1, has a DPS of 2 > 5 > ? > ? at Upgrades 0 > 1 > 2 > 3. | At Level 1, has a DPS of 2 > 5 > ? > ? at Upgrades 0 > 1 > 2 > 3. | ||
{{nav units}} | {{nav units}} | ||
Revision as of 10:29, 9 July 2023
Unlocking
Unlocked at the Human Kingdom with a minimum Requirement of
× 4 and a Cost of
× 1.
Abilities
The second ability can be unlocked at the Witch for 100 × File:Treasure.png Treasure.
| 1st Ability | Fires 1 bolt at non-random
File:CD.png 2s • |
|---|---|
| 2nd Ability | +10 |
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Costs | Effects |
|---|---|---|
| 1 | 8 × |
Fires 2 bolts +20 |
| 2 | 16 × |
Fires 3 bolts +30 |
| 3 | 32 × |
Fires 6 bolts +50 |
Statistics
The Crossbowman levels up when eating at the Tavern, increasing some of the stats. The most preferred food giving 5 XP is the
rabbit.
At Level 1, has a DPS of 2 > 5 > ? > ? at Upgrades 0 > 1 > 2 > 3.


