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Crossbowman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
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imported>Cadaei
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== Unlocking ==
== Unlocking ==
Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}.
Unlocked at the [[Human Kingdom]] with a minimum Requirement of {{IconLink|Glory|quantity=4}} and a Cost of {{IconLink|Stone|quantity=1}}.
<br>
 
== Abilities & Upgrades ==
== Abilities ==
{| style="width:70%"; class="wikitable"
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Treasure|quantity=100}}.
! 1st Ability !! 2nd Ability !! Upgrade 1 !! Upgrade 2 !! Upgrade 3
 
{| class="wikitable"
! 1st Ability
| Fires 1 bolt at non-random
[[File:CD.png|16x16px|link=Cooldown]] 2s {{*}} [[File:Range.png|16x16px|link=Range]] 100 m
|-
|-
| Fires 1 bolt at non-random
! 2nd Ability
[[File:CD.png|16x16px|link=Cooldown]] 2s [[File:Range.png|16x16px|link=Range]] 100m
| +10 [[File:Shield.png|16x16px|link=Shield]] for the unit above
| +10 [[File:Shield.png|16x16px|link=Shield]] for the unit above
|}
== Upgrades ==
The upgrade can be unlocked directly on the unit.
{| class="wikitable"
! Upgrade !! Costs !! Effects
|-
| 1
| {{ItemLink|Wood|quantity=8}}
| Fires 2 bolts<br/>+20 [[File:Shield.png|16x16px|link=Shield]] for the unit above
| Fires 2 bolts<br/>+20 [[File:Shield.png|16x16px|link=Shield]] for the unit above
|-
| 2
| {{ItemLink|Wood|quantity=16}}
| Fires 3 bolts<br/>+30 [[File:Shield.png|16x16px|link=Shield]] for the unit above
| Fires 3 bolts<br/>+30 [[File:Shield.png|16x16px|link=Shield]] for the unit above
|-
| 3
| {{ItemLink|Wood|quantity=32}}
| Fires 6 bolts<br/>+50 [[File:Shield.png|16x16px|link=Shield]] for the unit above
| Fires 6 bolts<br/>+50 [[File:Shield.png|16x16px|link=Shield]] for the unit above
|}
|}
== Statistics ==
== Statistics ==
The Crossbowman levels up when eating at the [[Tavern]], increasing some of the stats. The most preferred food giving 5 XP is the {{ItemLink|rabbit}}.
At Level 1, has a DPS of 2 > 5 > ? > ? at Upgrades 0 > 1 > 2 > 3.
At Level 1, has a DPS of 2 > 5 > ? > ? at Upgrades 0 > 1 > 2 > 3.


{{nav units}}
{{nav units}}

Revision as of 10:29, 9 July 2023

Unlocking

Unlocked at the Human Kingdom with a minimum Requirement of  × 4 and a Cost of  × 1.

Abilities

The second ability can be unlocked at the Witch for 100 × File:Treasure.png Treasure.

1st Ability Fires 1 bolt at non-random

File:CD.png 2s  •  100 m

2nd Ability +10 for the unit above

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Costs Effects
1 8 ×  Wood Fires 2 bolts
+20 for the unit above
2 16 ×  Wood Fires 3 bolts
+30 for the unit above
3 32 ×  Wood Fires 6 bolts
+50 for the unit above

Statistics

The Crossbowman levels up when eating at the Tavern, increasing some of the stats. The most preferred food giving 5 XP is the rabbit. At Level 1, has a DPS of 2 > 5 > ? > ? at Upgrades 0 > 1 > 2 > 3.