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Coins: Difference between revisions

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imported>Cadaei
Created page with "{{infobox resource | source = defeating enemies }} {{ItemLink|Treasure}} is dropped by some defeated enemies. ==Acquiring== * During a normal attack wave, some monsters drop coins which are worth {{ItemLink|Treasure|quantity=3}} * The Goblin King boss drops a total of {{ItemLink|Treasure|quantity=18}} * The Mantis boss drops a total of {{ItemLink|Treasure|quantity=36}} ==Uses== {{ItemLink|Treasure}} is used to buy permament upgrades that persist between cycles and play..."
 
imported>Cadaei
updated to build 46 (taxes)
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{{infobox resource
{{infobox resource
| source = defeating enemies
| source = taxes
}}
}}
{{ItemLink|Treasure}} is dropped by some defeated enemies.
{{ItemLink|Treasure}} is used to aquire permanent upgrades. It is acquired as taxes from buildings by the king and by defeating bosses.


==Acquiring==
==Acquiring==
* During a normal attack wave, some monsters drop coins which are worth {{ItemLink|Treasure|quantity=3}}
* When the king visits a building he collects {{ItemLink|Treasure|quantity=2}}s as taxes
* The Goblin King boss drops a total of {{ItemLink|Treasure|quantity=18}}
* The Goblin King boss drops a total of {{ItemLink|Treasure|quantity=18}}s
* The Mantis boss drops a total of {{ItemLink|Treasure|quantity=36}}
* The Mantis boss drops a total of {{ItemLink|Treasure|quantity=36}}s


==Uses==
==Uses==
Line 16: Line 16:
{{ItemLink|Orb}}s can be bought from the {{ItemLink|Mysterious Stone}}, which allow an exchange for one starting resource.
{{ItemLink|Orb}}s can be bought from the {{ItemLink|Mysterious Stone}}, which allow an exchange for one starting resource.


==Tactics to increase Treasure==
==Changelog==
Sometimes there are monsters on the map at specific marked locations which you can provoke (click on them), so they'll attack on that evening.
* Taxes were introduced in the Steam Demo build 46. Before that treasures was dropped by defeated enemies. Increasing [[Curse]] could be used to fight more enemies and gather more treasures.
 
Increase the [[Curse]] stat on your unit to increase the amount of monsters attacking during a cycle.


{{nav resources}}
{{nav resources}}

Revision as of 12:08, 29 July 2023

File:Treasure.png Treasure is used to aquire permanent upgrades. It is acquired as taxes from buildings by the king and by defeating bosses.

Acquiring

Uses

File:Treasure.png Treasure is used to buy permament upgrades that persist between cycles and play an important role in the global progression.

Units can have their ability unlocked when bought from the Witch for 100 × File:Treasure.png Treasure each.

Orbs can be bought from the Mysterious Stone, which allow an exchange for one starting resource.

Changelog

  • Taxes were introduced in the Steam Demo build 46. Before that treasures was dropped by defeated enemies. Increasing Curse could be used to fight more enemies and gather more treasures.