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Changelog: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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==LATEST PATCH== | ==LATEST PATCH== | ||
Revision as of 08:44, 26 July 2023
LATEST PATCH
Steam Demo Build 45
- Train tracks can merge now
- Added progress bar to veins
- Added animation when a worker is in the vein
- Fixed assigned unfilled jobs not visible in popup after loading
- Fixed stone and ore deposits still blocking the space until next day after being harvested
- Fixed workers held resource icon z-sorting
OLDER PATCHES
Steam Demo Build 44
- Added new relic for pixie
- Boss intro and outro are skippable
- Improved behavior of continuing in dialogues
- Reduced transition time before morning
- Grower checks more spaces around farm
- Fixed health and shield values after leveling
- Fixed resource bar hover tooltips not appearing
- Fixed error when stunning bosses
Steam Demo Build 43
- New UI for card selection
- Card selection can be minimized
- World events position uses predefined randomness
- Performance and code structure optimizations
- Fixed hero health and shield powerups not affecting initial value
- Fixed game resuming in road or flag mode
- Fixed curse level unlock message getting displayed on every win
Steam Demo Build 42
- Very small resolutions get reset to 640x480 on game start
- A ton of performance optimizations for projectiles and loading time
- The first day starts with two animals
- Added one additional berry bush generating on wild grass
- Increased mouse treasure magnet range
- Reduced base health of Leech (monster) by 2
- Reduced base health of Jester (monster) by 1
- Marksman is a support unit now
- Marksman new passive ability
- Fixed last unlocked unit not being offered
- Fixed tavern summary displaying gained XP for dead units
- Fixed play button being German
- Fixed magnet powerup still working
Steam Demo Build 41
- Separated curse from hero powerups
- Curse levels get unlocked by beating the demo instead
- New selection for curse level once unlocked
- Removed hero powerups revival, curse and magnet
- Doubled price of hero powerup Banish
Steam Demo Build 40
- Added effect dictionary system that displays explanations next to unit sheets and item cards
- Marksman increased range by 20%
- Djinn increased damage scaling by 25%
- Cyclops reduced cooldown from 3.5s to 3.4s
- Skeleton reduced buff for dead units by 50%
- Reduced Jailer achievement requirement to 89
- Fixed Knight's ability Inspire
- Fixed bleeding status having the adverse effect
Steam Demo Build 39
- Damage against shield is always displayed in blue damage numbers
- Added support for crits to blue damage numbers
- Boss chest can be rerolled
- Boss chests use predefined randomness
- Spawned animals use predefined randomness
- Resources in the world use predefined randomness
- Breaches do not affect glory anymore (temporary test)
- Fixed dead units getting experience
- Fixed heal status using burning fx
- Fixed moving a unit after it started an attack could lead to problems
- Fixed Shaman spawning doe at the wrong position
- Fixed the game trying to spawn animals on exit
- Fixed empty line in UI after banning
Steam Demo Build 38
- Reworked animal spawns
- Each morning one new animal spawns, but only when there are less than three animals in total
- Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
- Units health value gets displayed when hovering over its button
- Improved performance of damage numbers and status effects greatly by reusing them
- Reduced Marksman damage scaling by 30%
- Reduced Marksman health scaling by 50%
- Fixed Armor's upgrades
Steam Demo Build 37
- Improved knockback to feel a bit more natural
- Improved timing on skipping tavern summary
- Added experience amount to tavern summary
- Level always visbile in tavern summary
- Reduced cost of Demolisher from 5 to 2 ingots
- Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
- Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
- Reduced Lich's damage scaling by 50%
- Reduced Archlich's range by 40%
- Increased Pixie damage scaling by 15%
- Increased Monk damage scaling by 5%
- Halfling's shot have a little knockback
- Fixed some items only applying their effect after a unit gets moved
- Fixed triggering attacks or passives by moving units
- Fixed a few stats not resetting properly
- Fixed no icon in tavern summary when units get nothing to eat
- Fixed Treant rank descriptions
Steam Demo Build 36
- Tavern summary screen!
- All monsters have a bit less health
- Fixed bug in worker path finding that prevented some routes
- Fixed unit buildings displaying unscaled stats
Steam Demo Build 35
- Saves have backups now in case of crashes during saving or accidental resets
- Geologist findings are predefined now
- Moving a unit resets its cooldown
- Day does not end while there is no tavern
- Changed thickets flower color so it does not get mistaken as bush
- Linked Wiki in main menu
- Lich is Mage now
- Jester is Ranged now
- Shaman's Doe getting hit does not count as breach anymore
- Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
- Reduced Crossbowman damage scaling by 25%
- Reduced Lightning Elemental damage scaling by 25%
- Increased Sharpshooters cooldown from 0.5s to 0.75s
- Improved Deathpriests hitbox
- Fixed total statistics only counting the last two days
- Fixed Jailer achievement (untested)
- Fixed exit animation when skipping Merchant or Witch
- Fixed an error when Shaman's Doe gets spawned
Steam Demo Build 34
- World events and guest offers are predefined now
- Geologist chance increases when they find a sign, but it resets when they find anything else
- Knight does not follow targets endlessly anymore
- Crossbowman does less damage the more often he hits the same enemy
- Reduced Crossbow scaling damage by 50%
- Reduced Crossbow's bolts movement speed by 15%
- Increased Crossbow's base damage from 2 to 4
- Clear tooltip before going into tavern
Steam Demo Build 33
- Merchants offer can be rerolled now
- Tavern marker showing who eats goes up and down instead of flickering
- Reworked Crossbowman
- Reduced Satyr and Dinosaur knockback by ~20%
- Reduced Gremlin scaling damage by 30%
- Reduced Lizard cooldown by .25s
- Reduced Jester cooldown by .5s
- Increased Fighter base shield by 1
- Increased Ghost base and scaling damage by 25%
- Increased Whraith cooldown by .25s
- Fixed level up screen stats being wrong
- Fixed directional attacking units not alternating when placed on gate
- Fixed Monk rank 3 description
Steam Demo Build 32
- Cartographer only one new dialogue per run
- Reduced Miner scaling damage by 20%
- Reduced Miner (Monster) base damage from 3 to 2
- Fixed dead units getting experience
- Fixed message overlay buttons
Steam Demo Build 31
- Merchants offers are a bit less extreme
- Increased Treant base damage from 4 to 5
- Decreased all Elementals base and scaling health
- Increased Fire Elemental projectile speed
- Increased Fire Elemental base and scaling damage
- Decreased Fire Elemental cooldown from 2s to 1.5s
- Decreased Lightning Elemental scaling damage
- Fixed units being able to attack and use their passive on the bench
- Fixed stuck in tavern after sacrificing
- Fixed weakness increasing magical defense instead of decreasing it
- Fixed mouse cursor when leaving resource bar
- Fixed Gremlin rank 3 description
Steam Demo Build 30
- Music change is not as abrupt anymore
- Navigating with keyboard is not as abrupt anymore
- Animal spawn chance is greatly affected by the amount of thickets
- Halved Knights buff for full shields
- Decreased Metal Mage from 50% to 30%
- Increased Demon Spider base health by 50%
- Increased Demon Spider scaling health by 10%
- Increased Demon Spider scaling damage by 50%
- Dinosaur targets furthest instead of nearest monster


