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Castle: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Cadaei
2nd upgrade cost fix
imported>Whitepawne4
mNo edit summary
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| [[file:Stone Walls.png|16px]] [[Walls|Stone Walls]]  || {{IconLink|Stone|quantity=5}} ||  Stats of all [[Units]] get increased
| [[file:Stone Walls.png|16px]] [[Walls|Stone Walls]]  || {{IconLink|Stone|quantity=5}} ||  Stats of all [[Units]] get increased
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| [[file:Stone Gate.png|16px]]  [[Walls|Stone Gate]] || {{IconLink|Stone|quantity=6}} ||  +2 [[XP]] for new [[Units]]
| [[file:Stone Gate.png|16px]]  [[Walls|Stone Gate]] || {{IconLink|Stone|quantity=6}} ||  +2 Recruitment [[XP]] Bonus
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| [[file:Stone Tower.png|16px]] [[Walls|Stone Tower]] || {{IconLink|Stone|quantity=8}} ||  +3 [[XP]] for new [[Units]]
| [[file:Stone Tower.png|16px]] [[Walls|Stone Tower]] || {{IconLink|Stone|quantity=8}} ||  +3 Recruitment [[XP]] Bonus
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{{nav buildings}}
{{nav buildings}}

Revision as of 15:39, 9 November 2023

The castle is your starting building. It's used as storage for non edible resources. Carriers will transport all non edible resources to the castle. Only resources stored in the castle can be spent.

Building fortifications grants more place for ranged Units and allows to build the File:Balista.png Balista on them in the Siege Camp.

If there are any idle workers it will be displayed with a white number at the bottom right of the castle

Upgrade

The upgrades double the max possible amount for each stored resources, allowing to store more and buy more expensive buildings and upgrades.

Storage
State Upgrade cost Max storage amount
Base - 4
Repair  × 3 8
Upgrade 1  × 3  × 2 16
Upgrade 2  × 5 32
Fortifications
Name Purchase cost Benefit
Wooden Walls  × 5 Stats of all Units get increased slightly
Wooden Gate  × 4 Space for 1 Unit
Wooden Tower  × 4 Space for 1 Unit
Stone Walls  × 5 Stats of all Units get increased
Stone Gate  × 6 +2 Recruitment XP Bonus
Stone Tower  × 8 +3 Recruitment XP Bonus