Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Patch Notes: Difference between revisions

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==Steam Demo Build 36==
==Steam Demo Build 36==
 
* Tavern summary screen!
*
* All monsters have a bit less health
*
* Fixed bug in worker path finding that prevented some routes
* Fixed unit buildings displaying unscaled stats
*
==Steam Demo Build 35==
==Steam Demo Build 35==
* Saves have backups now in case of crashes during saving or accidental resets
* Geologist findings are predefined now
* Moving a unit resets its cooldown
* Day does not end while there is no tavern
* Changed thickets flower color so it does not get mistaken as bush
* Linked Wiki in main menu
*
* Lich is Mage now
* Jester is Ranged now
* Shaman's Doe getting hit does not count as breach anymore
* Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
* Reduced Crossbowman damage scaling by 25%
* Reduced Lightning Elemental damage scaling by 25%
* Increased Sharpshooters cooldown from 0.5s to 0.75s
* Improved Deathpriests hitbox
*
* Fixed total statistics only counting the last two days
* Fixed Jailer achievement (untested)
* Fixed exit animation when skipping Merchant or Witch
* Fixed an error when Shaman's Doe gets spawned


==Steam Demo Build 34==
==Steam Demo Build 34==
* World events and guest offers are predefined now
* Geologist chance increases when they find a sign, but it resets when they find anything else
*
* Knight does not follow targets endlessly anymore
* Crossbowman does less damage the more often he hits the same enemy
* Reduced Crossbow scaling damage by 50%
* Reduced Crossbow's bolts movement speed by 15%
* Increased Crossbow's base damage from 2 to 4
*
* Clear tooltip before going into tavern


==Steam Demo Build 33==
==Steam Demo Build 33==
* Merchants offer can be rerolled now
* Tavern marker showing who eats goes up and down instead of flickering
*
* Reworked Crossbowman
* Reduced Satyr and Dinosaur knockback by ~20%
* Reduced Gremlin scaling damage by 30%
* Reduced Lizard cooldown by .25s
* Reduced Jester cooldown by .5s
* Increased Fighter base shield by 1
* Increased Ghost base and scaling damage by 25%
* Increased Whraith cooldown by .25s
*
* Fixed level up screen stats being wrong
* Fixed directional attacking units not alternating when placed on gate
* Fixed Monk rank 3 description
*
==Steam Demo Build 32==
* Cartographer only one new dialogue per run
*
* Reduced Miner scaling damage by 20%
* Reduced Miner (Monster) base damage from 3 to 2
*
* Fixed dead units getting experience
* Fixed message overlay buttons
*
==Steam Demo Build 31==
* Merchants offers are a bit less extreme
*
* Increased Treant base damage from 4 to 5
* Decreased all Elementals base and scaling health
* Increased Fire Elemental projectile speed
* Increased Fire Elemental base and scaling damage
* Decreased Fire Elemental cooldown from 2s to 1.5s
* Decreased Lightning Elemental scaling damage
*
* Fixed units being able to attack and use their passive on the bench
* Fixed stuck in tavern after sacrificing
* Fixed weakness increasing magical defense instead of decreasing it
* Fixed mouse cursor when leaving resource bar
* Fixed Gremlin rank 3 description


==Steam Demo Build 41==
==Steam Demo Build 30==
 
==Steam Demo Build 41==


==Steam Demo Build 41==
* Music change is not as abrupt anymore
* Navigating with keyboard is not as abrupt anymore
* Animal spawn chance is greatly affected by the amount of thickets
*
* Halved Knights buff for full shields
* Decreased Metal Mage from 50% to 30%
* Increased Demon Spider base health by 50%
* Increased Demon Spider scaling health by 10%
* Increased Demon Spider scaling damage by 50%
* Dinosaur targets furthest instead of nearest monster

Revision as of 18:31, 16 July 2023

LATEST PATCH: Steam Demo Build 43

  • New UI for card selection
  • Card selection can be minimized
  • World events position uses predefined randomness
  • Performance and code structure optimizations
  • Fixed hero health and shield powerups not affecting initial value
  • Fixed game resuming in road or flag mode
  • Fixed curse level unlock message getting displayed on every win

Steam Demo Build 43

  • New UI for card selection
  • Card selection can be minimized
  • World events position uses predefined randomness
  • Performance and code structure optimizations
  • Fixed hero health and shield powerups not affecting initial value
  • Fixed game resuming in road or flag mode
  • Fixed curse level unlock message getting displayed on every win

Steam Demo Build 42

  • Very small resolutions get reset to 640x480 on game start
  • A ton of performance optimizations for projectiles and loading time
  • The first day starts with two animals
  • Added one additional berry bush generating on wild grass
  • Increased mouse treasure magnet range
  • Reduced base health of Leech (monster) by 2
  • Reduced base health of Jester (monster) by 1
  • Marksman is a support unit now
  • Marksman new passive ability
  • Fixed last unlocked unit not being offered
  • Fixed tavern summary displaying gained XP for dead units
  • Fixed play button being German
  • Fixed magnet powerup still working

Steam Demo Build 41

  • Separated curse from hero powerups
  • Curse levels get unlocked by beating the demo instead
  • New selection for curse level once unlocked
  • Removed hero powerups revival, curse and magnet
  • Doubled price of hero powerup Banish

Steam Demo Build 40

  • Added effect dictionary system that displays explanations next to unit sheets and item cards
  • Marksman increased range by 20%
  • Djinn increased damage scaling by 25%
  • Cyclops reduced cooldown from 3.5s to 3.4s
  • Skeleton reduced buff for dead units by 50%
  • Reduced Jailer achievement requirement to 89
  • Fixed Knight's ability Inspire
  • Fixed bleeding status having the adverse effect

Steam Demo Build 39

  • Damage against shield is always displayed in blue damage numbers
  • Added support for crits to blue damage numbers
  • Boss chest can be rerolled
  • Boss chests use predefined randomness
  • Spawned animals use predefined randomness
  • Resources in the world use predefined randomness
  • Breaches do not affect glory anymore (temporary test)
  • Fixed dead units getting experience
  • Fixed heal status using burning fx
  • Fixed moving a unit after it started an attack could lead to problems
  • Fixed Shaman spawning doe at the wrong position
  • Fixed the game trying to spawn animals on exit
  • Fixed empty line in UI after banning

Steam Demo Build 38

  • Reworked animal spawns
  • Each morning one new animal spawns, but only when there are less than three animals in total
  • Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
  • Units health value gets displayed when hovering over its button
  • Improved performance of damage numbers and status effects greatly by reusing them
  • Reduced Marksman damage scaling by 30%
  • Reduced Marksman health scaling by 50%
  • Fixed Armor's upgrades

Steam Demo Build 37

  • Improved knockback to feel a bit more natural
  • Improved timing on skipping tavern summary
  • Added experience amount to tavern summary
  • Level always visbile in tavern summary
  • Reduced cost of Demolisher from 5 to 2 ingots
  • Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
  • Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
  • Reduced Lich's damage scaling by 50%
  • Reduced Archlich's range by 40%
  • Increased Pixie damage scaling by 15%
  • Increased Monk damage scaling by 5%
  • Halfling's shot have a little knockback
  • Fixed some items only applying their effect after a unit gets moved
  • Fixed triggering attacks or passives by moving units
  • Fixed a few stats not resetting properly
  • Fixed no icon in tavern summary when units get nothing to eat
  • Fixed Treant rank descriptions

Steam Demo Build 36

  • Tavern summary screen!
  • All monsters have a bit less health
  • Fixed bug in worker path finding that prevented some routes
  • Fixed unit buildings displaying unscaled stats

Steam Demo Build 35

  • Saves have backups now in case of crashes during saving or accidental resets
  • Geologist findings are predefined now
  • Moving a unit resets its cooldown
  • Day does not end while there is no tavern
  • Changed thickets flower color so it does not get mistaken as bush
  • Linked Wiki in main menu
  • Lich is Mage now
  • Jester is Ranged now
  • Shaman's Doe getting hit does not count as breach anymore
  • Shaman's Doe spawns directly in front of the first unlocked unit spot in the column
  • Reduced Crossbowman damage scaling by 25%
  • Reduced Lightning Elemental damage scaling by 25%
  • Increased Sharpshooters cooldown from 0.5s to 0.75s
  • Improved Deathpriests hitbox
  • Fixed total statistics only counting the last two days
  • Fixed Jailer achievement (untested)
  • Fixed exit animation when skipping Merchant or Witch
  • Fixed an error when Shaman's Doe gets spawned

Steam Demo Build 34

  • World events and guest offers are predefined now
  • Geologist chance increases when they find a sign, but it resets when they find anything else
  • Knight does not follow targets endlessly anymore
  • Crossbowman does less damage the more often he hits the same enemy
  • Reduced Crossbow scaling damage by 50%
  • Reduced Crossbow's bolts movement speed by 15%
  • Increased Crossbow's base damage from 2 to 4
  • Clear tooltip before going into tavern

Steam Demo Build 33

  • Merchants offer can be rerolled now
  • Tavern marker showing who eats goes up and down instead of flickering
  • Reworked Crossbowman
  • Reduced Satyr and Dinosaur knockback by ~20%
  • Reduced Gremlin scaling damage by 30%
  • Reduced Lizard cooldown by .25s
  • Reduced Jester cooldown by .5s
  • Increased Fighter base shield by 1
  • Increased Ghost base and scaling damage by 25%
  • Increased Whraith cooldown by .25s
  • Fixed level up screen stats being wrong
  • Fixed directional attacking units not alternating when placed on gate
  • Fixed Monk rank 3 description

Steam Demo Build 32

  • Cartographer only one new dialogue per run
  • Reduced Miner scaling damage by 20%
  • Reduced Miner (Monster) base damage from 3 to 2
  • Fixed dead units getting experience
  • Fixed message overlay buttons

Steam Demo Build 31

  • Merchants offers are a bit less extreme
  • Increased Treant base damage from 4 to 5
  • Decreased all Elementals base and scaling health
  • Increased Fire Elemental projectile speed
  • Increased Fire Elemental base and scaling damage
  • Decreased Fire Elemental cooldown from 2s to 1.5s
  • Decreased Lightning Elemental scaling damage
  • Fixed units being able to attack and use their passive on the bench
  • Fixed stuck in tavern after sacrificing
  • Fixed weakness increasing magical defense instead of decreasing it
  • Fixed mouse cursor when leaving resource bar
  • Fixed Gremlin rank 3 description

Steam Demo Build 30

  • Music change is not as abrupt anymore
  • Navigating with keyboard is not as abrupt anymore
  • Animal spawn chance is greatly affected by the amount of thickets
  • Halved Knights buff for full shields
  • Decreased Metal Mage from 50% to 30%
  • Increased Demon Spider base health by 50%
  • Increased Demon Spider scaling health by 10%
  • Increased Demon Spider scaling damage by 50%
  • Dinosaur targets furthest instead of nearest monster