Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Patch Notes: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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==LATEST PATCH: Steam Demo Build 43== | |||
* New UI for card selection | |||
* Card selection can be minimized | |||
* World events position uses predefined randomness | |||
* Performance and code structure optimizations | |||
* | |||
* Fixed hero health and shield powerups not affecting initial value | |||
* Fixed game resuming in road or flag mode | |||
* Fixed curse level unlock message getting displayed on every win | |||
==Steam Demo Build 43== | ==Steam Demo Build 43== | ||
* New UI for card selection | * New UI for card selection | ||
Revision as of 18:29, 16 July 2023
LATEST PATCH: Steam Demo Build 43
- New UI for card selection
- Card selection can be minimized
- World events position uses predefined randomness
- Performance and code structure optimizations
- Fixed hero health and shield powerups not affecting initial value
- Fixed game resuming in road or flag mode
- Fixed curse level unlock message getting displayed on every win
Steam Demo Build 43
- New UI for card selection
- Card selection can be minimized
- World events position uses predefined randomness
- Performance and code structure optimizations
- Fixed hero health and shield powerups not affecting initial value
- Fixed game resuming in road or flag mode
- Fixed curse level unlock message getting displayed on every win
Steam Demo Build 42
- Very small resolutions get reset to 640x480 on game start
- A ton of performance optimizations for projectiles and loading time
- The first day starts with two animals
- Added one additional berry bush generating on wild grass
- Increased mouse treasure magnet range
- Reduced base health of Leech (monster) by 2
- Reduced base health of Jester (monster) by 1
- Marksman is a support unit now
- Marksman new passive ability
- Fixed last unlocked unit not being offered
- Fixed tavern summary displaying gained XP for dead units
- Fixed play button being German
- Fixed magnet powerup still working
Steam Demo Build 41
- Separated curse from hero powerups
- Curse levels get unlocked by beating the demo instead
- New selection for curse level once unlocked
- Removed hero powerups revival, curse and magnet
- Doubled price of hero powerup Banish
Steam Demo Build 40
- Added effect dictionary system that displays explanations next to unit sheets and item cards
- Marksman increased range by 20%
- Djinn increased damage scaling by 25%
- Cyclops reduced cooldown from 3.5s to 3.4s
- Skeleton reduced buff for dead units by 50%
- Reduced Jailer achievement requirement to 89
- Fixed Knight's ability Inspire
- Fixed bleeding status having the adverse effect
Steam Demo Build 39
- Damage against shield is always displayed in blue damage numbers
- Added support for crits to blue damage numbers
- Boss chest can be rerolled
- Boss chests use predefined randomness
- Spawned animals use predefined randomness
- Resources in the world use predefined randomness
- Breaches do not affect glory anymore (temporary test)
- Fixed dead units getting experience
- Fixed heal status using burning fx
- Fixed moving a unit after it started an attack could lead to problems
- Fixed Shaman spawning doe at the wrong position
- Fixed the game trying to spawn animals on exit
- Fixed empty line in UI after banning
Steam Demo Build 38
- Reworked animal spawns
- Each morning one new animal spawns, but only when there are less than three animals in total
- Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
- Units health value gets displayed when hovering over its button
- Improved performance of damage numbers and status effects greatly by reusing them
- Reduced Marksman damage scaling by 30%
- Reduced Marksman health scaling by 50%
- Fixed Armor's upgrades
Steam Demo Build 37
- Improved knockback to feel a bit more natural
- Improved timing on skipping tavern summary
- Added experience amount to tavern summary
- Level always visbile in tavern summary
- Reduced cost of Demolisher from 5 to 2 ingots
- Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
- Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
- Reduced Lich's damage scaling by 50%
- Reduced Archlich's range by 40%
- Increased Pixie damage scaling by 15%
- Increased Monk damage scaling by 5%
- Halfling's shot have a little knockback
- Fixed some items only applying their effect after a unit gets moved
- Fixed triggering attacks or passives by moving units
- Fixed a few stats not resetting properly
- Fixed no icon in tavern summary when units get nothing to eat
- Fixed Treant rank descriptions


