Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Patch Notes: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>NTorak
Created page with "==Steam Demo Build 43== * New UI for card selection * Card selection can be minimized * World events position uses predefined randomness * Performance and code structure optimizations * * Fixed hero health and shield powerups not affecting initial value * Fixed game resuming in road or flag mode * Fixed curse level unlock message getting displayed on every win ==Steam Demo Build 42== Very small resolutions get reset to 640x480 on game start A ton of performance optimi..."
 
wgg>NTorak
No edit summary
Line 1: Line 1:
==Steam Demo Build 43==
==Steam Demo Build 43==
* New UI for card selection
* New UI for card selection
Line 11: Line 13:
==Steam Demo Build 42==
==Steam Demo Build 42==


Very small resolutions get reset to 640x480 on game start
* Very small resolutions get reset to 640x480 on game start
A ton of performance optimizations for projectiles and loading time
* A ton of performance optimizations for projectiles and loading time
*
* The first day starts with two animals
* Added one additional berry bush generating on wild grass
* Increased mouse treasure magnet range
* Reduced base health of Leech (monster) by 2
* Reduced base health of Jester (monster) by 1
*
* Marksman is a support unit now
* Marksman new passive ability
*
* Fixed last unlocked unit not being offered
* Fixed tavern summary displaying gained XP for dead units
* Fixed play button being German
* Fixed magnet powerup still working
 
==Steam Demo Build 41==
* Separated curse from hero powerups
* Curse levels get unlocked by beating the demo instead
* New selection for curse level once unlocked
* Removed hero powerups revival, curse and magnet
*
* Doubled price of hero powerup Banish
 
==Steam Demo Build 40==
* Added effect dictionary system that displays explanations next to unit sheets and item cards
*
* Marksman increased range by 20%
* Djinn increased damage scaling by 25%
* Cyclops reduced cooldown from 3.5s to 3.4s
* Skeleton reduced buff for dead units by 50%
*
* Reduced Jailer achievement requirement to 89
*
* Fixed Knight's ability Inspire
* Fixed bleeding status having the adverse effect
 
==Steam Demo Build 39==
* Damage against shield is always displayed in blue damage numbers
* Added support for crits to blue damage numbers
* Boss chest can be rerolled
* Boss chests use predefined randomness
* Spawned animals use predefined randomness
* Resources in the world use predefined randomness
*
* Breaches do not affect glory anymore (temporary test)
*
* Fixed dead units getting experience
* Fixed heal status using burning fx
* Fixed moving a unit after it started an attack could lead to problems
* Fixed Shaman spawning doe at the wrong position
* Fixed the game trying to spawn animals on exit
* Fixed empty line in UI after banning
 
==Steam Demo Build 38==
* Reworked animal spawns
* Each morning one new animal spawns, but only when there are less than three animals in total
* Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
*
* Units health value gets displayed when hovering over its button
* Improved performance of damage numbers and status effects greatly by reusing them
*
* Reduced Marksman damage scaling by 30%
* Reduced Marksman health scaling by 50%
*
* Fixed Armor's upgrades
 
==Steam Demo Build 37==
* Improved knockback to feel a bit more natural
* Improved timing on skipping tavern summary
* Added experience amount to tavern summary
* Level always visbile in tavern summary
*
* Reduced cost of Demolisher from 5 to 2 ingots
* Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
* Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
* Reduced Lich's damage scaling by 50%
* Reduced Archlich's range by 40%
* Increased Pixie damage scaling by 15%
* Increased Monk damage scaling by 5%
* Halfling's shot have a little knockback
*
* Fixed some items only applying their effect after a unit gets moved
* Fixed triggering attacks or passives by moving units
* Fixed a few stats not resetting properly
* Fixed no icon in tavern summary when units get nothing to eat
* Fixed Treant rank descriptions
 
==Steam Demo Build 36==
 
==Steam Demo Build 35==
 
==Steam Demo Build 34==
 
==Steam Demo Build 33==


The first day starts with two animals
==Steam Demo Build 41==
Added one additional berry bush generating on wild grass
Increased mouse treasure magnet range
Reduced base health of Leech (monster) by 2
Reduced base health of Jester (monster) by 1


Marksman is a support unit now
==Steam Demo Build 41==
Marksman new passive ability


Fixed last unlocked unit not being offered
==Steam Demo Build 41==
Fixed tavern summary displaying gained XP for dead units
Fixed play button being German
Fixed magnet powerup still working

Revision as of 18:28, 16 July 2023


Steam Demo Build 43

  • New UI for card selection
  • Card selection can be minimized
  • World events position uses predefined randomness
  • Performance and code structure optimizations
  • Fixed hero health and shield powerups not affecting initial value
  • Fixed game resuming in road or flag mode
  • Fixed curse level unlock message getting displayed on every win

Steam Demo Build 42

  • Very small resolutions get reset to 640x480 on game start
  • A ton of performance optimizations for projectiles and loading time
  • The first day starts with two animals
  • Added one additional berry bush generating on wild grass
  • Increased mouse treasure magnet range
  • Reduced base health of Leech (monster) by 2
  • Reduced base health of Jester (monster) by 1
  • Marksman is a support unit now
  • Marksman new passive ability
  • Fixed last unlocked unit not being offered
  • Fixed tavern summary displaying gained XP for dead units
  • Fixed play button being German
  • Fixed magnet powerup still working

Steam Demo Build 41

  • Separated curse from hero powerups
  • Curse levels get unlocked by beating the demo instead
  • New selection for curse level once unlocked
  • Removed hero powerups revival, curse and magnet
  • Doubled price of hero powerup Banish

Steam Demo Build 40

  • Added effect dictionary system that displays explanations next to unit sheets and item cards
  • Marksman increased range by 20%
  • Djinn increased damage scaling by 25%
  • Cyclops reduced cooldown from 3.5s to 3.4s
  • Skeleton reduced buff for dead units by 50%
  • Reduced Jailer achievement requirement to 89
  • Fixed Knight's ability Inspire
  • Fixed bleeding status having the adverse effect

Steam Demo Build 39

  • Damage against shield is always displayed in blue damage numbers
  • Added support for crits to blue damage numbers
  • Boss chest can be rerolled
  • Boss chests use predefined randomness
  • Spawned animals use predefined randomness
  • Resources in the world use predefined randomness
  • Breaches do not affect glory anymore (temporary test)
  • Fixed dead units getting experience
  • Fixed heal status using burning fx
  • Fixed moving a unit after it started an attack could lead to problems
  • Fixed Shaman spawning doe at the wrong position
  • Fixed the game trying to spawn animals on exit
  • Fixed empty line in UI after banning

Steam Demo Build 38

  • Reworked animal spawns
  • Each morning one new animal spawns, but only when there are less than three animals in total
  • Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
  • Units health value gets displayed when hovering over its button
  • Improved performance of damage numbers and status effects greatly by reusing them
  • Reduced Marksman damage scaling by 30%
  • Reduced Marksman health scaling by 50%
  • Fixed Armor's upgrades

Steam Demo Build 37

  • Improved knockback to feel a bit more natural
  • Improved timing on skipping tavern summary
  • Added experience amount to tavern summary
  • Level always visbile in tavern summary
  • Reduced cost of Demolisher from 5 to 2 ingots
  • Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
  • Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
  • Reduced Lich's damage scaling by 50%
  • Reduced Archlich's range by 40%
  • Increased Pixie damage scaling by 15%
  • Increased Monk damage scaling by 5%
  • Halfling's shot have a little knockback
  • Fixed some items only applying their effect after a unit gets moved
  • Fixed triggering attacks or passives by moving units
  • Fixed a few stats not resetting properly
  • Fixed no icon in tavern summary when units get nothing to eat
  • Fixed Treant rank descriptions

Steam Demo Build 36

Steam Demo Build 35

Steam Demo Build 34

Steam Demo Build 33

Steam Demo Build 41

Steam Demo Build 41

Steam Demo Build 41