Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Patch Notes: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>NTorak Created page with "==Steam Demo Build 43== * New UI for card selection * Card selection can be minimized * World events position uses predefined randomness * Performance and code structure optimizations * * Fixed hero health and shield powerups not affecting initial value * Fixed game resuming in road or flag mode * Fixed curse level unlock message getting displayed on every win ==Steam Demo Build 42== Very small resolutions get reset to 640x480 on game start A ton of performance optimi..." |
wgg>NTorak No edit summary |
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==Steam Demo Build 43== | ==Steam Demo Build 43== | ||
* New UI for card selection | * New UI for card selection | ||
| Line 11: | Line 13: | ||
==Steam Demo Build 42== | ==Steam Demo Build 42== | ||
Very small resolutions get reset to 640x480 on game start | * Very small resolutions get reset to 640x480 on game start | ||
A ton of performance optimizations for projectiles and loading time | * A ton of performance optimizations for projectiles and loading time | ||
* | |||
* The first day starts with two animals | |||
* Added one additional berry bush generating on wild grass | |||
* Increased mouse treasure magnet range | |||
* Reduced base health of Leech (monster) by 2 | |||
* Reduced base health of Jester (monster) by 1 | |||
* | |||
* Marksman is a support unit now | |||
* Marksman new passive ability | |||
* | |||
* Fixed last unlocked unit not being offered | |||
* Fixed tavern summary displaying gained XP for dead units | |||
* Fixed play button being German | |||
* Fixed magnet powerup still working | |||
==Steam Demo Build 41== | |||
* Separated curse from hero powerups | |||
* Curse levels get unlocked by beating the demo instead | |||
* New selection for curse level once unlocked | |||
* Removed hero powerups revival, curse and magnet | |||
* | |||
* Doubled price of hero powerup Banish | |||
==Steam Demo Build 40== | |||
* Added effect dictionary system that displays explanations next to unit sheets and item cards | |||
* | |||
* Marksman increased range by 20% | |||
* Djinn increased damage scaling by 25% | |||
* Cyclops reduced cooldown from 3.5s to 3.4s | |||
* Skeleton reduced buff for dead units by 50% | |||
* | |||
* Reduced Jailer achievement requirement to 89 | |||
* | |||
* Fixed Knight's ability Inspire | |||
* Fixed bleeding status having the adverse effect | |||
==Steam Demo Build 39== | |||
* Damage against shield is always displayed in blue damage numbers | |||
* Added support for crits to blue damage numbers | |||
* Boss chest can be rerolled | |||
* Boss chests use predefined randomness | |||
* Spawned animals use predefined randomness | |||
* Resources in the world use predefined randomness | |||
* | |||
* Breaches do not affect glory anymore (temporary test) | |||
* | |||
* Fixed dead units getting experience | |||
* Fixed heal status using burning fx | |||
* Fixed moving a unit after it started an attack could lead to problems | |||
* Fixed Shaman spawning doe at the wrong position | |||
* Fixed the game trying to spawn animals on exit | |||
* Fixed empty line in UI after banning | |||
==Steam Demo Build 38== | |||
* Reworked animal spawns | |||
* Each morning one new animal spawns, but only when there are less than three animals in total | |||
* Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns | |||
* | |||
* Units health value gets displayed when hovering over its button | |||
* Improved performance of damage numbers and status effects greatly by reusing them | |||
* | |||
* Reduced Marksman damage scaling by 30% | |||
* Reduced Marksman health scaling by 50% | |||
* | |||
* Fixed Armor's upgrades | |||
==Steam Demo Build 37== | |||
* Improved knockback to feel a bit more natural | |||
* Improved timing on skipping tavern summary | |||
* Added experience amount to tavern summary | |||
* Level always visbile in tavern summary | |||
* | |||
* Reduced cost of Demolisher from 5 to 2 ingots | |||
* Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40% | |||
* Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24 | |||
* Reduced Lich's damage scaling by 50% | |||
* Reduced Archlich's range by 40% | |||
* Increased Pixie damage scaling by 15% | |||
* Increased Monk damage scaling by 5% | |||
* Halfling's shot have a little knockback | |||
* | |||
* Fixed some items only applying their effect after a unit gets moved | |||
* Fixed triggering attacks or passives by moving units | |||
* Fixed a few stats not resetting properly | |||
* Fixed no icon in tavern summary when units get nothing to eat | |||
* Fixed Treant rank descriptions | |||
==Steam Demo Build 36== | |||
==Steam Demo Build 35== | |||
==Steam Demo Build 34== | |||
==Steam Demo Build 33== | |||
==Steam Demo Build 41== | |||
==Steam Demo Build 41== | |||
==Steam Demo Build 41== | |||
Revision as of 18:28, 16 July 2023
Steam Demo Build 43
- New UI for card selection
- Card selection can be minimized
- World events position uses predefined randomness
- Performance and code structure optimizations
- Fixed hero health and shield powerups not affecting initial value
- Fixed game resuming in road or flag mode
- Fixed curse level unlock message getting displayed on every win
Steam Demo Build 42
- Very small resolutions get reset to 640x480 on game start
- A ton of performance optimizations for projectiles and loading time
- The first day starts with two animals
- Added one additional berry bush generating on wild grass
- Increased mouse treasure magnet range
- Reduced base health of Leech (monster) by 2
- Reduced base health of Jester (monster) by 1
- Marksman is a support unit now
- Marksman new passive ability
- Fixed last unlocked unit not being offered
- Fixed tavern summary displaying gained XP for dead units
- Fixed play button being German
- Fixed magnet powerup still working
Steam Demo Build 41
- Separated curse from hero powerups
- Curse levels get unlocked by beating the demo instead
- New selection for curse level once unlocked
- Removed hero powerups revival, curse and magnet
- Doubled price of hero powerup Banish
Steam Demo Build 40
- Added effect dictionary system that displays explanations next to unit sheets and item cards
- Marksman increased range by 20%
- Djinn increased damage scaling by 25%
- Cyclops reduced cooldown from 3.5s to 3.4s
- Skeleton reduced buff for dead units by 50%
- Reduced Jailer achievement requirement to 89
- Fixed Knight's ability Inspire
- Fixed bleeding status having the adverse effect
Steam Demo Build 39
- Damage against shield is always displayed in blue damage numbers
- Added support for crits to blue damage numbers
- Boss chest can be rerolled
- Boss chests use predefined randomness
- Spawned animals use predefined randomness
- Resources in the world use predefined randomness
- Breaches do not affect glory anymore (temporary test)
- Fixed dead units getting experience
- Fixed heal status using burning fx
- Fixed moving a unit after it started an attack could lead to problems
- Fixed Shaman spawning doe at the wrong position
- Fixed the game trying to spawn animals on exit
- Fixed empty line in UI after banning
Steam Demo Build 38
- Reworked animal spawns
- Each morning one new animal spawns, but only when there are less than three animals in total
- Whenever a thicket gets destroyed (by the demolisher) one additional animal spawns
- Units health value gets displayed when hovering over its button
- Improved performance of damage numbers and status effects greatly by reusing them
- Reduced Marksman damage scaling by 30%
- Reduced Marksman health scaling by 50%
- Fixed Armor's upgrades
Steam Demo Build 37
- Improved knockback to feel a bit more natural
- Improved timing on skipping tavern summary
- Added experience amount to tavern summary
- Level always visbile in tavern summary
- Reduced cost of Demolisher from 5 to 2 ingots
- Reduced Ghost passive buff for dark damage from 50%/100% to 20%/40%
- Reduced Treant passive buff to health from 5/10/20/50 to 3/6/12/24
- Reduced Lich's damage scaling by 50%
- Reduced Archlich's range by 40%
- Increased Pixie damage scaling by 15%
- Increased Monk damage scaling by 5%
- Halfling's shot have a little knockback
- Fixed some items only applying their effect after a unit gets moved
- Fixed triggering attacks or passives by moving units
- Fixed a few stats not resetting properly
- Fixed no icon in tavern summary when units get nothing to eat
- Fixed Treant rank descriptions


