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Marksman: Difference between revisions
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| info = {{Quote|Flawless aim|The Marksman}} | | info = {{Quote|Flawless aim|The Marksman}} | ||
| kingdom = Dwarven | | kingdom = Dwarven | ||
| unlocking = Own 7 {{ItemLink|Beer}} | |||
| recruiting = [[Hermit]], [[Hero]] or [[Portal]] | | recruiting = [[Hermit]], [[Hero]] or [[Portal]] | ||
| costs = Hermit: Free<br/>Hero: {{ItemLink|Ingot|quantity=2}}<br/>Portal: variable | | costs = Hermit: Free<br/>Hero: {{ItemLink|Ingot|quantity=2}}<br/>Portal: variable | ||
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The Marksman is a unit which can be placed on the [[Walls]] upgrade slots. | The Marksman is a unit which can be placed on the [[Walls]] upgrade slots. | ||
== Stats == | == Stats == | ||
Revision as of 16:29, 15 October 2023
Template:Tamed monster introduction The Marksman's attacks do
Physical Damage and have no element. He shoots at the furthest monster in his long range for high damage. Using it's passive unlocked by the
Witch the Marksman boosts
Electric damage for units above who attack with that element, such as his
Dwarven companion the
Runescribe.
The Marksman is a unit which can be placed on the Walls upgrade slots.
Stats
The Marksman gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Shoot Decreases |
2 × | |
| Shoot Decreases |
6 × | |
| Shoot Decreases Prey on the weak Increase effect to 40% |
11 × |
*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×
Ingot for that cycle.
Relics
The Marksman is required for the following
Relics:
The Marksman benefits from the following
Relics:


