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Djinn: Difference between revisions
From Super Fantasy Kingdom Official Wiki
wgg>CadsBot →Abilities: Coins -> Shards |
wgg>Emilyba transfer upgrades to ability template; added tower info |
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| Line 11: | Line 11: | ||
| attackStyle = Magic | | attackStyle = Magic | ||
| role = Damage | | role = Damage | ||
| onTower = no | |||
| preferredFood = {{ItemLink|snake}} | | preferredFood = {{ItemLink|snake}} | ||
}} | }} | ||
{{Tamed monster introduction}} The '''Djinn''' is a high dps unit who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Witch}} gives a {{stat|cd|cooldown}} reduction to its attack for each unit behind it | {{Tamed monster introduction}} The '''Djinn''' is a high dps unit who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Witch}} gives a {{stat|cd|cooldown}} reduction to its attack for each unit behind it | ||
The Djinn cannot be placed on [[file:Stone Tower.png|16px|link=[[walls]]]]Towers | |||
== Stats == | == Stats == | ||
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The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}. | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}. | ||
{{abilities | {{abilities | ||
|name1=Djinn Beam | |name1=Djinn Beam | ||
| | |abilityType1 = Magical | ||
|cd1=3s | |||
|ra1=120m | |||
|du1=4s | |||
|desc1=Shoots a beam at the nearest target | |||
|upgrade1= | |upgrade1.1 = Decrease {{stat|cd|to 2.5s}} | ||
| | |upgrade1.2 = Decrease {{stat|cd|to 2s}} | ||
| | |upgrade1.3 = Decrease {{stat|cd|to 1.5s}} | ||
|name2=Attention! | |||
|abilityType2 = damage boost | |||
|desc2=-10% {{stat|cd}} for every unit behind | |||
}} | }} | ||
Revision as of 15:33, 30 October 2023
Template:Tamed monster introduction The Djinn is a high dps unit who's attacks do
Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the
Witch gives a
cooldown reduction to its attack for each unit behind it
The Djinn cannot be placed on
Towers
Stats
The Djinn gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Shards.
Djinn Beam
Relics
The Djinn is required for the following
Relics:
The Djinn benefits from the following
Relics:


