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Djinn: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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→Abilities: Coins -> Shards
wgg>Emilyba
transfer upgrades to ability template; added tower info
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| attackStyle = Magic
| attackStyle = Magic
| role = Damage
| role = Damage
| onTower = no
| preferredFood = {{ItemLink|snake}}
| preferredFood = {{ItemLink|snake}}
}}
}}
{{Tamed monster introduction}} The '''Djinn''' is a high dps unit who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Witch}} gives a {{stat|cd|cooldown}} reduction to its attack for each unit behind it
{{Tamed monster introduction}} The '''Djinn''' is a high dps unit who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Witch}} gives a {{stat|cd|cooldown}} reduction to its attack for each unit behind it
The Djinn cannot be placed on [[file:Stone Tower.png|16px|link=[[walls]]]]Towers


== Stats ==
== Stats ==
Line 33: Line 36:
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}.
{{abilities
{{abilities
|name1=Djinn Beam{{ItemLink|Magic Damage|}}|cd1=3s|ra1=120m|du1=4s|desc1=Shoots a beam at the nearest target
|name1=Djinn Beam
|name2=Attention!|desc2=-10% {{stat|cd}} for every unit behind
|abilityType1 = Magical
}}
|cd1=3s
 
|ra1=120m
== Upgrades ==
|du1=4s
{{UpgradesTamedMonsters
|desc1=Shoots a beam at the nearest target
|upgrade1='''Djinn Beam''' Decrease {{stat|cd|to 2.5s}}
|upgrade1.1 = Decrease {{stat|cd|to 2.5s}}
|upgrade2='''Djinn Beam''' Decrease {{stat|cd|to 2s}}
|upgrade1.2 = Decrease {{stat|cd|to 2s}}
|upgrade3='''Djinn Beam''' Decrease {{stat|cd|to 1.5s}}
|upgrade1.3 = Decrease {{stat|cd|to 1.5s}}
|name2=Attention!
|abilityType2 = damage boost
|desc2=-10% {{stat|cd}} for every unit behind
}}
}}



Revision as of 15:33, 30 October 2023

Template:Tamed monster introduction The Djinn is a high dps unit who's attacks do Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the Witch gives a  cooldown reduction to its attack for each unit behind it

The Djinn cannot be placed on Towers

Stats

The Djinn gains XP and will level up when eating at the Tavern.

Base stats

2
4
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Shards.

Djinn Beam
Magical damage
Shoots a beam at the nearest target
Decrease  to 2.5s
Decrease  to 2s
Decrease  to 1.5s
 3s
 120m
 4s
Attention!
damage boost
-10% for every unit behind

Relics

The Djinn is required for the following Relics:

The Djinn benefits from the following Relics: