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Djinn: Difference between revisions
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== Abilities == | == Abilities == | ||
The second ability can be unlocked at the [[Witch]] for {{ItemLink| | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}. | ||
{{abilities | {{abilities | ||
|name1=Djinn Beam{{ItemLink|Magic Damage|}}|cd1=3s|ra1=120m|du1=4s|desc1=Shoots a beam at the nearest target | |name1=Djinn Beam{{ItemLink|Magic Damage|}}|cd1=3s|ra1=120m|du1=4s|desc1=Shoots a beam at the nearest target | ||
Revision as of 18:14, 25 October 2023
Template:Tamed monster introduction The Djinn is a high dps unit who's attacks do
Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the
Witch gives a
cooldown reduction to its attack for each unit behind it
Stats
The Djinn gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Shards.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Djinn Beam Decrease |
2 × | |
| Djinn Beam Decrease |
6 × | |
| Djinn Beam Decrease |
11 × |
*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×
Ingot for that cycle.
Relics
The Djinn is required for the following
Relics:
The Djinn benefits from the following
Relics:


