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Djinn: Difference between revisions

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The Djinn is required for the following {{ItemLink|relic|Relics}}:
The Djinn is required for the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Dice}}
* {{Relic|Dice}}


The Djinn benefits from the following {{ItemLink|relic|Relics}}:
The Djinn benefits from the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Eagle Eye}}
* {{Relic|Eagle Eye}}
* {{ItemLink|Knock Knock}}
* {{Relic|Knock Knock}}
* {{ItemLink|Metal Mage}}
* {{Relic|Metal Mage}}
* {{ItemLink|Mug of Joy}}
* {{Relic|Mug of Joy}}
* {{ItemLink|Armor}}
* {{Relic|Armor}}
* {{ItemLink|Staff}}
* {{Relic|Staff}}
* {{ItemLink|Glasses}}
* {{Relic|Glasses}}


{{nav units}}
{{nav units}}

Revision as of 12:18, 21 October 2023

Template:Tamed monster introduction The Djinn is a high dps unit who's attacks do Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the Witch gives a  cooldown reduction to its attack for each unit behind it

Stats

The Djinn gains XP and will level up when eating at the Tavern.

Base stats

2
4
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Djinn Beam Magic Damage
Shoots a beam at the nearest target
 3s
 120m
 4s
Attention!
-10% for every unit behind

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Djinn Beam Decrease  to 2.5s 2 ×  Ingot*
Djinn Beam Decrease  to 2s 6 ×  Ingot*
Djinn Beam Decrease  to 1.5s 11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Djinn is required for the following Relics:

The Djinn benefits from the following Relics: