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Djinn: Difference between revisions
wgg>Cadaei removed redundant cats |
wgg>Emilyba Updated infobox, abilities, upgrades added Relics and stats. |
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{{infobox unit | {{infobox unit | ||
| info = {{Quote|I'm still, I'm still, djinny from the block|The Djinn}} | |||
| unlocking = 1% Chance | | unlocking = 1% Chance | ||
| kingdom = Mystic | | kingdom = Mystic | ||
| Line 12: | Line 13: | ||
| preferredFood = {{ItemLink|snake}} | | preferredFood = {{ItemLink|snake}} | ||
}} | }} | ||
{{Tamed monster introduction}} | {{Tamed monster introduction}} The Djinn is a high dps unit who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Witch}} gives a {{stat|cd|cooldown}} reduction to its attack for each unit behind it | ||
== Stats == | |||
The Djinn gains [[XP]] and will level up when eating at the [[Tavern]]. | |||
{|style="width:20%" class="wikitable" | |||
!Base stats | |||
|- | |||
|<center> | |||
2 {{Stat|dm}} <br/> | |||
4 {{Stat|hp}}<br/> | |||
0 {{Stat|sh}}<br/> | |||
0% {{Stat|cr}}<br/> | |||
0% {{Stat|pd}}<br/> | |||
0% {{Stat|md}} </center> | |||
|} | |||
== Abilities == | == Abilities == | ||
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}. | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}. | ||
{{abilities | {{abilities | ||
|name1=|cd1= | |name1=Djinn Beam{{ItemLink|Magic Damage|}}|cd1=3s|ra1=120m|du1=4s|desc1=Shoots a beam at the nearest target | ||
|name2=|desc2= | |name2=Attention!|desc2=-10% {{stat|cd}} for every unit behind | ||
}} | }} | ||
== Upgrades == | == Upgrades == | ||
{{UpgradesTamedMonsters | {{UpgradesTamedMonsters | ||
|upgrade1= | |upgrade1='''Djinn Beam''' Decrease {{stat|cd|to 2.5s}} | ||
|upgrade2= | |upgrade2='''Djinn Beam''' Decrease {{stat|cd|to 2s}} | ||
|upgrade3= | |upgrade3='''Djinn Beam''' Decrease {{stat|cd|to 1.5s}} | ||
}} | }} | ||
== | == Relics == | ||
The Djinn | |||
The Djinn is required for the following {{ItemLink|relic|Relics}}: | |||
* {{ItemLink|Dice}} | |||
The Djinn benefits from the following {{ItemLink|relic|Relics}}: | |||
* {{ItemLink|Eagle Eye}} | |||
* {{ItemLink|Knock Knock}} | |||
* {{ItemLink|Metal Mage}} | |||
* {{ItemLink|Mug of Joy}} | |||
* {{ItemLink|Armor}} | |||
* {{ItemLink|Staff}} | |||
* {{ItemLink|Glasses}} | |||
{{nav units}} | {{nav units}} | ||
Revision as of 18:26, 18 October 2023
Template:Tamed monster introduction The Djinn is a high dps unit who's attacks do
Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the
Witch gives a
cooldown reduction to its attack for each unit behind it
Stats
The Djinn gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Djinn Beam Decrease |
2 × | |
| Djinn Beam Decrease |
6 × | |
| Djinn Beam Decrease |
11 × |
*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×
Ingot for that cycle.
Relics
The Djinn is required for the following
Relics:
The Djinn benefits from the following
Relics:


