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Djinn: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Cadaei
removed redundant cats
wgg>Emilyba
Updated infobox, abilities, upgrades added Relics and stats.
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{{infobox unit
{{infobox unit
| info = {{Quote|I'm still, I'm still, djinny from the block|The Djinn}}
| unlocking =  1% Chance
| unlocking =  1% Chance
| kingdom = Mystic
| kingdom = Mystic
Line 12: Line 13:
| preferredFood = {{ItemLink|snake}}
| preferredFood = {{ItemLink|snake}}
}}
}}
{{Tamed monster introduction}}
{{Tamed monster introduction}} The Djinn is a high dps unit who's attacks do {{ItemLink|Magic Damage}}, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the {{ItemLink|Witch}} gives a {{stat|cd|cooldown}} reduction to its attack for each unit behind it
 
== Stats ==
The Djinn gains [[XP]] and will level up when eating at the [[Tavern]].
 
{|style="width:20%" class="wikitable"
!Base stats
|-
|<center>
2 {{Stat|dm}} <br/>
4 {{Stat|hp}}<br/>
0 {{Stat|sh}}<br/>
0% {{Stat|cr}}<br/>
0% {{Stat|pd}}<br/>
0% {{Stat|md}} </center>
|}


== Abilities ==
== Abilities ==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
{{abilities
{{abilities
|name1=|cd1=4 s|ra1=120 m|du1=4 s|desc1=Shoots a beam
|name1=Djinn Beam{{ItemLink|Magic Damage|}}|cd1=3s|ra1=120m|du1=4s|desc1=Shoots a beam at the nearest target
|name2=|desc2=+50% {{stat|dm}} against wet targets
|name2=Attention!|desc2=-10% {{stat|cd}} for every unit behind
}}
}}


== Upgrades ==
== Upgrades ==
{{UpgradesTamedMonsters
{{UpgradesTamedMonsters
|upgrade1=Reduce {{stat|cd|to 3 s}}
|upgrade1='''Djinn Beam''' Decrease {{stat|cd|to 2.5s}}
|upgrade2=Increase {{stat|du|to 8 s}}
|upgrade2='''Djinn Beam''' Decrease {{stat|cd|to 2s}}
|upgrade3=Reduce  {{stat|cd|to 2 s}}<br/>+100% {{stat|dm}} against wet targets
|upgrade3='''Djinn Beam''' Decrease {{stat|cd|to 1.5s}}
}}
}}


== Levels ==
== Relics ==
The Djinn levels up when eating at the [[Tavern]], increasing some of the stats.
 
The Djinn is required for the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Dice}}
 
The Djinn benefits from the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Eagle Eye}}
* {{ItemLink|Knock Knock}}
* {{ItemLink|Metal Mage}}
* {{ItemLink|Mug of Joy}}
* {{ItemLink|Armor}}
* {{ItemLink|Staff}}
* {{ItemLink|Glasses}}


{{nav units}}
{{nav units}}

Revision as of 18:26, 18 October 2023

Template:Tamed monster introduction The Djinn is a high dps unit who's attacks do Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the Witch gives a  cooldown reduction to its attack for each unit behind it

Stats

The Djinn gains XP and will level up when eating at the Tavern.

Base stats

2
4
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Djinn Beam Magic Damage
Shoots a beam at the nearest target
 3s
 120m
 4s
Attention!
-10% for every unit behind

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Djinn Beam Decrease  to 2.5s 2 ×  Ingot*
Djinn Beam Decrease  to 2s 6 ×  Ingot*
Djinn Beam Decrease  to 1.5s 11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Djinn is required for the following Relics:

The Djinn benefits from the following Relics: