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Dinosaur: Difference between revisions

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== Abilities ==
== Abilities ==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}.
{{abilities
{{abilities
|name1=Never skip leg day{{ItemLink|Physical Damage|}}|cd1=4 |ra1=70m|desc1=Charges and pushes back in a radius
|name1=Never skip leg day{{ItemLink|Physical Damage|}}|cd1=4 |ra1=70m|desc1=Charges and pushes back in a radius

Revision as of 18:14, 25 October 2023

Template:Tamed monster introduction The Dinosaur's attacks do Physical Damage and have no element. The Dinosaur charges through monsters knocking them back. The Dinosaur's passive unlocked from the Witch gives it regeneration which allows it to heal and tank effectively.

The Dinosaur cannot be placed on Walls

Stats

The Dinosaur gains XP and will level up when eating at the Tavern.

Base stats

6
18
0
0%
20%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Shards.

Never skip leg day Physical Damage
Charges and pushes back in a radius
 4
 70m
Regeneration
Always regenerate 1

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Never skip leg day decrease   to 3.5s
Regeneration Increase effect to 2
2 ×  Ingot*
Never skip leg day increases
Regeneration Increase effect to 3
6 ×  Ingot*
Never skip leg day Additional laser attack
Regeneration Increase effect to 5
11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Dinosaur is required for the following Relics:

The Dinosaur benefits from the following Relics: