Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Devil: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>CadsBot
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wgg>Whitepawne4
added outpost to recruiting
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| unlocking = Kill 666 monster on one day
| unlocking = Kill 666 monster on one day
| kingdom = Demon
| kingdom = Demon
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}}
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}}
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}}
| damageType = Physical
| damageType = Physical

Revision as of 14:16, 29 December 2023

Template:Infobox hero Template:Hero introduction While the devil does not have the (NOT AVAILABLE IN DEMO) tag on its unlock conditions. It is currently not unlockable due to its requirement being too high. It's unlock condition is active meaning if you were to somehow kill 666 monsters in a day it would unlock.

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active:
Passive:

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
2 ×  Ingot*
6 ×  Ingot*
11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Evolution

Satan

The Devil evolves into the Satan. To evolve a Unit they must be upgraded to .

Monster

Devils currently are only encountered as a monster via provokes. They have very high  hp.

Template:Nav heroes