Start the
Voyage and be lucky.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
updated: recruitment, unlocking, map quest, promotion and history |
updated: recruitment |
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| Line 5: | Line 5: | ||
| unlocking = Start the voyage and be lucky. | | unlocking = Start the voyage and be lucky. | ||
| kingdom = Desert | | kingdom = Desert | ||
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink| | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Mage's Guild}} | ||
| upgradeCosts = | | upgradeCosts = | ||
| damageType = Magic | | damageType = Magic | ||
The Djinn is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Djinn is a high dps unit who's attacks do
Magic Damage, have no element and have no additional effects. The Djinn shoots a beam dealing repeated damage when hitting a target. The Djinn's passive unlocked from the
Mystic gives it a
cooldown reduction to its attack for each unit behind it
The Djinn cannot be placed on
Towers.
The Djinn is unlocked when it's caught by the
Trapper's trap.
By completing it's quest in the
Undead Kingdom the Djinn rewards you with .
Start the
Voyage and be lucky.
Just do the
Voyage often until you are lucky.
It has a 1% chance every
Day.
The Djinn gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 4 | 7 | 11 | 15 | 19 | 24 | 29 | 34 | 40 | ||
| 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 | ||
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Promotion costs during the
Day in another’s Kingdom differ per kingdom of
Human and
Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them
Promotion costs Inside the Tavern differ per active
Curse level.
| Promotion | ||||||
|---|---|---|---|---|---|---|
| 5 × |
6 × |
7 × |
8 × |
9 × |
10 × | |
| 15 × |
17 × |
19 × |
21 × |
23 × |
25 × | |
| 30 × |
34 × |
38 × |
42 × |
46 × |
50 × |
The Djinn evolves into the File:Djeann.png Djeann. To evolve a Unit they must be upgraded to
.
The Djinn is required for the following
Relics:
The Djinn benefits from the following
Relics:
Djinn passive is hard to use as it requires you to put a low-health unit near the front, there are two good ways to make sure that Djinn's passive is effective while also keeping them safe, the first way is getting the gate and putting Djinn in front of the tower spot, and the second way is to use units with taunt abilities such as swordsman and shaman
Djinn's are encountered as a monster and via provokes. They notably have
Physical Defense and phase in and out similar to the
Ghost.