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Ghoul: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added unlock quest
updated: recruitment, unlocking, map quest, promotion and history
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| kingdom = Undead
| kingdom = Undead
| unlocking = Build train tracks with a length of at least 33 tiles.
| unlocking = Build train tracks with a length of at least 33 tiles.
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink||quantity=}}
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Blood}} variable<br/>{{ItemLink|Halls of Destiny (outpost)}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Super Portal}}<br>{{ItemLink|Summoner's Guild}}<br>{{ItemLink|Undead}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink||quantity=}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| onTower = no
| onTower = no
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==Unlocking==
==Unlocking==
In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.<br>
{{UnitUnlock}}<br>
In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked on the map at {{ItemLink|Glory|quantity=}}.
In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked on the map at {{ItemLink|Glory|quantity=}}.
==Map Quest==
By completing it's quest in the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' rewards you with {{stat||}}.
<tabber>
<tabber>
|-|Quest=Build train tracks with a length of at least 33 [[tiles]].
|-|Quest=Build train tracks with a length of at least 33 [[tiles]].
Line 61: Line 64:
}}
}}


== Promotion ==
{{PromotionInfoUnits|undead|rat (dead)|10|20|40}}


== Upgrades ==
== History ==
{{UpgradeInfoMonsters}}
* Changed in the [[Early Access 0.7.052]] update.
 
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be Unlocked by the following in each kingdom<br>
::* In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement.
{{nav units}}
{{nav units}}

Revision as of 19:04, 28 April 2026

The Ghoul is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

Unlocking

The Ghoul is unlocked when it's caught by the Trapper's trap.
In the Undead Kingdom the Ghoul is unlocked on the map at Glory.

Map Quest

By completing it's quest in the Undead Kingdom the Ghoul rewards you with .

Build train tracks with a length of at least 33 tiles.

Upgrade mineshafts to build tracks.

Build the Quarry and Goldmine as far away as possible from their mineshaft. Tracks cannot cross Roads.

Stats

The Ghoul gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 691318243037445260
Health 11141720242933394450
Rage 23457810111315
Critical Chance 10%10%10%10%10%10%10%10%10%10%
Armor 0000000000
Resistance 15151515151515151515

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Devour
Physical damageDark
Hunts multiple targets in a pack, spreading diseases
Reduce to 2.5s
Reduce to 2s
Reduce to 1.5s
 3s
 30m
 Random
 3
 5
Passive: Never Ending Hunger
Support
On Kill: Increase by 1%
Increase effect to 2%

Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot
Costs undead Kingdom
PromotionCosts
10 ×  rat (dead)
20 ×  rat (dead)
40 ×  rat (dead)
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Ghoul used to be Unlocked by the following in each kingdom
  • In the Human Kingdom the Ghoul is unlocked by fulfilling its quest for the achievement.