Have 15
Bonepiles in your city.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Update to EA v0.6.00 |
added unlock quest |
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| Line 5: | Line 5: | ||
| kingdom = Nature | | kingdom = Nature | ||
| unlocking = Have 15 bonepiles in your city. | | unlocking = Have 15 bonepiles in your city. | ||
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink| | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Events}}: {{ItemLink|Coins|quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| damageType = Physical | | damageType = Physical | ||
| Line 20: | Line 20: | ||
The Treant cannot be placed on {{ItemLink|Tower}}s. | The Treant cannot be placed on {{ItemLink|Tower}}s. | ||
== Unlocking == | |||
Have | ==Unlocking== | ||
In the {{ItemLink|Human}} Kingdom the '''{{PAGENAME}}''' is unlocked at {{ItemLink|Kingdom Level}} 3.<br> | |||
In the {{ItemLink|Undead}} Kingdom the '''{{PAGENAME}}''' is unlocked by fulfilling its quest for the achievement. | |||
<tabber> | |||
|-|Quest=Have 15 {{ItemLink|Bonepile}}s in your city. | |||
|-|Hint=If a {{ItemLink|Corpse}} is left overnight it turns into a {{ItemLink|Bonepile}}. | |||
|-|Spoiler=Hunt and kill {{ItemLink|Bloat}}s, but do not collect the {{ItemLink|Corpse}}s. | |||
</tabber> | |||
== Stats == | == Stats == | ||
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==History== | ==History== | ||
The Treant used to evolve into the {{ItemLink|Olreant}} | The Treant used to evolve into the {{ItemLink|Olreant}} | ||
the quest for treant used to be: | |||
Have 20 Trees in your city. Upgrade the [[Lumberyard]] to plant new {{ItemLink|Tree}}s. The {{ItemLink|Gnomes}} can also plant some additional {{ItemLink|Tree}}s | |||
The Treant is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Treant's attacks do
Physical Damage, and have the
Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits.
The Treant cannot be placed on
Towers.
In the
Human Kingdom the Treant is unlocked at
Kingdom Level 3.
In the
Undead Kingdom the Treant is unlocked by fulfilling its quest for the achievement.
Have 15
Bonepiles in your city.
The Treant gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 9 | 12 | 15 | 19 | 24 | 28 | 34 | 39 | 45 | ||
| 27 | 32 | 37 | 44 | 52 | 60 | 69 | 79 | 89 | 100 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | ||
| 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
The Treant evolves into the File:Treefolk.png Treefolk. To evolve a Unit they must be upgraded to
.
The Treant is required for the following
Relics:
The Treant benefits from the following
Relics:
As a monster the Treant can attack your kingdom.
The Treant used to evolve into the
Olreant
the quest for treant used to be:
Have 20 Trees in your city. Upgrade the Lumberyard to plant new
Trees. The
Gnomes can also plant some additional
Trees