Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Mechanic: Difference between revisions
From Super Fantasy Kingdom Official Wiki
added EffectSynergyStore Overshield causing |
Update to EA v0.6.00 |
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| kingdom = Dwarven | | kingdom = Dwarven | ||
| unlocking = Have all types of Undead siege engines. | | unlocking = Have all types of Undead siege engines. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| onTower = no | | onTower = no | ||
| Line 37: | Line 37: | ||
|name1 = Active: Construction | |name1 = Active: Construction | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
| | |element1= Electric | ||
|cd1= 6s | |cd1= 6s | ||
|du1= 6s | |du1= 6s | ||
Revision as of 23:29, 6 January 2026
The Mechanic is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
The Monk cannot be placed on
Towers.
Stats
The Monk gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 13 | 18 | 23 | 29 | 36 | 43 | 51 | 59 | 68 | ||
| 12 | 14 | 18 | 23 | 28 | 33 | 39 | 46 | 53 | 60 | ||
| 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | ||
| 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Active: Construction
Passive: Fortify
Apply Overshield 5.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |


