Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Jester: Difference between revisions
update EffectSynergyStore |
Update to EA v0.6.00 |
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| Line 5: | Line 5: | ||
| kingdom = Demon | | kingdom = Demon | ||
| unlocking = Be funny | | unlocking = Be funny | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| damageType = Physical | | damageType = Physical | ||
| Line 46: | Line 46: | ||
|element1 = Fire | |element1 = Fire | ||
|cd1= 2.5s | |cd1= 2.5s | ||
| | |sp1 = 8 | ||
|ta1= Random | |ta1= Random | ||
|desc1= Tosses a juggling ball that bursts into a small fire, applying {{effect|Burn}} | |desc1= Tosses a juggling ball that bursts into a small fire, applying {{effect|Burn}}. {{stat|du|duration}} 4s. | ||
|upgrade1.1= Increase {{stat|ar|area}}. | |upgrade1.1= Increase {{stat|ar|area}}. Increase {{stat|du|duration}} to 6s. | ||
|upgrade1.2= Increase {{stat|ar|area}}. Reduce {{stat|cd}} to 2s. | |upgrade1.2= Increase {{stat|ar|area}}. Reduce {{stat|cd|cooldown}} to 2s. | ||
|upgrade1.3= Increase {{stat|ar|area}}. | |upgrade1.3= Increase {{stat|ar|area}}. | ||
|name2=Passive: Searing Pain | |name2=Passive: Searing Pain | ||
|abilityType2 = Support | |abilityType2 = Support | ||
|desc2=Allies: On crit, apply {{Effect| | |desc2=Allies: On crit, apply {{Effect|Burn}}. | ||
|grid2.mark = 12,14 | |grid2.mark = 12,14 | ||
|upgrade2.3 = Applies to more allies. | |upgrade2.3 = Applies to more allies. | ||
Revision as of 20:44, 7 January 2026
The Jester is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Jester's attacks do
Physical Damage and have the
Fire Element. He throws balls of fire at random locations leaving behind a fire which applies Burn. Using it's passive unlocked by the
Mystic.
The Jester is a unit which can be placed on
Towers.
Unlocking
Be Funny
Stats
The Jester gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 7 | 11 | 16 | 21 | 26 | 32 | 39 | 46 | 53 | ||
| 5 | 8 | 11 | 14 | 18 | 23 | 27 | 33 | 38 | 44 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Jester evolves into the
Trickster. To evolve a Unit they must be upgraded to
.
Relics
The Jester is required for the following
Relics:
The Jester benefits from the following
Relics:
Tactics
a good way to defeat bosses is to place Jester next to fire Elemental.
Monster
As a monster the Jester can attack your kingdom. Jester causes the burn effect on your units when attacking.



