Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Jailer: Difference between revisions
fixed Effect-Synergy-Store Bleed to Bleeding, remark |
Update to EA v0.6.00 |
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| Line 5: | Line 5: | ||
| kingdom = Demon | | kingdom = Demon | ||
| unlocking = Let units go hungry 99 times in one run. | | unlocking = Let units go hungry 99 times in one run. | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| damageType = Physical | | damageType = Physical | ||
| Line 43: | Line 43: | ||
|element1 = Fire | |element1 = Fire | ||
|cd1=2.00s | |cd1=2.00s | ||
|desc1=Hits all in area, applying {{effect|Burn}} 1 | |ar1=17.5m | ||
|upgrade1.1= | |desc1=Hits all in area, applying {{effect|Burn}} 1. | ||
|upgrade1.2= | |upgrade1.1= Reduce {{stat|cd|cooldown}} to 1.6s. | ||
|upgrade1.3= Increase {{stat|ar|area}} | |upgrade1.2= Reduce {{stat|cd|cooldown}} to 1.2s. | ||
|upgrade1.3= Increase {{stat|ar|area}}. | |||
|name2=Passive: Lashing | |name2=Passive: Lashing | ||
|abilityType2 = buff | |abilityType2 = buff | ||
|desc2=Self: +30% {{stat|pw}} against {{Effect|Bleed|bleeding}} targets. | |desc2=Self: +30% {{stat|pw|power}} against {{Effect|Bleed|bleeding}} targets. | ||
|grid2.mark=13 | |grid2.mark=13 | ||
|upgrade2.3 = | |upgrade2.3 = Increase effect to 50%. | ||
}} | }} | ||
{{EffectSynergyStore | {{EffectSynergyStore | ||
Revision as of 20:57, 7 January 2026
The Jailer's attacks do
Physical Damage and have the
Fire Element. He cracks a flame whip in an area close to him which applies Burn. The Jailer's passive unlocked by the
Mystic gives him bonus damage against targets with Bleed.
The Jailer cannot be placed on
Towers.
Stats
The Swordsman gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | 8 | 12 | 16 | 20 | 25 | 31 | 37 | 43 | 50 | ||
| 10 | 12 | 16 | 21 | 26 | 31 | 37 | 44 | 51 | 58 | ||
| 8 | 9 | 10 | 12 | 14 | 16 | 19 | 21 | 24 | 27 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | ||
| 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Jailer evolves into the
Warden. To evolve a Unit they must be upgraded to
.
Relics
The Jailer is required for the following
Relics:
The Jailer benefits from the following
Relics:
Trivia
- In the demo. It was rumored to be impossible to unlock without a really long list of random numbers in a spreadsheet.
- In the demo The
Prison outpost thematically helps unlock Jailer nicely as it can provide you with an additional unit at the very start of your run
Tactics
Monster
As a monster the Jailer can attack your kingdom.



