Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Archer: Difference between revisions
From Super Fantasy Kingdom Official Wiki
neunzehneck (talk | contribs) The effect in EffectSynergyStore is named Freeze and not Frozen |
Update to EA v0.6.00 |
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| kingdom = Elven | | kingdom = Elven | ||
| unlocking = Always Unlocked | | unlocking = Always Unlocked | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| onTower = yes | | onTower = yes | ||
| Line 28: | Line 28: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
|pw=2|pw10= | |pw=2|pw10=43 | ||
|hp=11|hp10=50 | |hp=11|hp10=50 | ||
|cr=20% | |cr=20% | ||
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|ra1=60-120m | |ra1=60-120m | ||
|ta1=Nearest | |ta1=Nearest | ||
|sp1=12 | |||
|upgrade1.1 = Fires 5 projectiles. | |upgrade1.1 = Fires 5 projectiles. | ||
|upgrade1.2 = Fires 10 projectiles. | |upgrade1.2 = Fires 10 projectiles. | ||
Revision as of 09:33, 10 January 2026
The Archer is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
Stats
The Archer gains XP and will level up when eating at the Tavern. It is only known that archer has 20%
critical chance [1]
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 5 | 8 | 12 | 16 | 21 | 26 | 31 | 37 | 43 | ||
| 11 | 14 | 17 | 20 | 24 | 29 | 33 | 39 | 44 | 50 | ||
| 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | ||
| 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | ||
| 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Abilities
Active: Arrow Volley
Fires 3 arrows that apply Bleed.
Passive: Shatter Shot
Self: +50%
against frozen targets.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Archer evolves into the
Deadeye. To evolve a Unit they must be upgraded to
.
Relics
The Archer is required for the following
Relics:
- None right now
The Archer benefits from the following
Relics:
Monster
As a monster the Archer can attack your kingdom. Archers have a chance to do critical damage to your units.



