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Castle (human): Difference between revisions
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The [[Castle]] is your starting [[Building]]. It's used as storage for non edible [[Resources]]. [[Carrier]]s and idle [[Workers]] will transport all non edible [[Resources]] to the '''Castle'''. Only [[Resources]] stored in the '''Castle''' can be spent. | The [[Castle]] is your starting [[Building]]. It's used as storage for non edible [[Resources]]. [[Carrier]]s and idle [[Workers]] will transport all non edible [[Resources]] to the '''Castle'''. Only [[Resources]] stored in the '''Castle''' can be spent. | ||
Building [[Walls]] allows you to build the {{ItemLink| | Building [[Walls]] allows you to build the {{ItemLink|Ballista}} on them in the {{ItemLink|Siege Camp}}. Building the castle gate or towers grants more place for [[Combat#Ranged Units|Ranged units]]. | ||
[[File:Idle workers.png|100px|left]] | [[File:Idle workers.png|100px|left]] | ||
Latest revision as of 16:52, 13 February 2026
The Castle is your starting Building. It's used as storage for non edible Resources. Carriers and idle Workers will transport all non edible Resources to the Castle. Only Resources stored in the Castle can be spent.
Building Walls allows you to build the
Ballista on them in the
Siege Camp. Building the castle gate or towers grants more place for Ranged units.

If there are any idle workers it will be displayed with a white number at the bottom right of the castle
Upgrade
The upgrades increase tax generation speed and double the max possible amount for each stored Resources, allowing to store more and buy more expensive Buildings and upgrades.
| Icon | State | Upgrade cost | Max storage amount |
|---|---|---|---|
![]() |
Base | - | 4 |
![]() |
Repaired | 8 | |
![]() |
Upgrade 1 | 16 | |
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Upgrade 2 | 32 |
| Name | Purchase cost | Benefit |
|---|---|---|
| Creates wall that takes hits for you starts with | ||
| Space for 1 unit | ||
| Space for 1 unit | ||
| Space for 1 unit | ||






