Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Monk: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added base stats and Abilities + upgrades
fix remark consistency EffectSynergyStore
Line 63: Line 63:
{{EffectSynergyStore
{{EffectSynergyStore
|effect=Rejuvenate
|effect=Rejuvenate
|remarks=with passive
|remarks=requires passive, applies to all units
|causes=1
|causes=1
}}
}}

Revision as of 01:42, 9 December 2025

Unlocked at the Human Kingdom with a Minimum Requirement of  × 8 and a Cost of  × 1. The Monk's attacks do Magic Damage and have the Light Element this attack also applies the Radiance debuff on monsters. The Monk applies rejuvenate to all units around it with its passive unlocked by the Mystic

The Monk cannot be placed on Towers.

Stats

The Monk gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 681013161923263135
Mana 791318232834414855
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0000000000
Resistance 25252525252525252525

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bless
Magical damageLight
Hits all in a 20m radius. Applies Radiance.
Reduce  cooldown to 2.5s.
Reduce  cooldown to 2s.
Increase  area to 38.
 3s
 70m
 Furthest
 20m
Passive: Heal
Support
Allies: Apply Rejuvenate 1.
Increase effect to 2.
Increase effect to 3.
Increase effect to 5.
 10s


UpgradeCosts
8 ×  Wheat
16 ×  Wheat
32 ×  Wheat

Evolution

Abbot

The Monk evolves into the Abbot. To evolve a Unit they must be upgraded to .

Relics

The Monk is required for the following Relics:

The Monk benefits from the following Relics:

Tactics

combine with Treant to buff your units health.