Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Jouster: Difference between revisions
From Super Fantasy Kingdom Official Wiki
removed italics |
Update to EA v0.6.00 |
||
| Line 5: | Line 5: | ||
| kingdom = Human | | kingdom = Human | ||
| unlocking = Have no graves in your city on day 21 | | unlocking = Have no graves in your city on day 21 | ||
| recruiting = | | recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Human}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink|Gold|quantity=3}} | ||
| upgradeCosts = {{IconLinkSequence| | | upgradeCosts = {{IconLinkSequence|Gold|6|12|24}} | ||
| onTower = no | | onTower = no | ||
| damageType = Physical | | damageType = Physical | ||
| Line 36: | Line 36: | ||
{{AbilityUnlockingInfo}} | {{AbilityUnlockingInfo}} | ||
{{abilities | {{abilities | ||
|name1 = Active: | |name1 = Active: Charging the Tilt | ||
|abilityType1 = Physical | |abilityType1 = Physical | ||
|element = none | |element = none | ||
| Line 43: | Line 43: | ||
|ar1=6m | |ar1=6m | ||
|desc1= Charges left and right, scattering his targets | |desc1= Charges left and right, scattering his targets | ||
|upgrade1.1 = Increases {{stat|sp|speed}} | |upgrade1.1 = Increases {{stat|sp|speed}}. | ||
|upgrade1.2 = Increases {{stat|sp|speed}} | |upgrade1.2 = Increases {{stat|sp|speed}}. | ||
|upgrade1.3 = Cooldown starts directly after attacking. ({{stat|cd}} becomes 5.0s) | |upgrade1.3 = Cooldown starts directly after attacking. ({{stat|cd}} becomes 5.0s/0.0s). (this upgrade is currently bugged) | ||
|name2 =Passive: Lance-a-Lot | |name2 =Passive: Lance-a-Lot | ||
|abilityType2 = | |abilityType2 = Support | ||
|grid2.mark = 18 | |grid2.mark = 18 | ||
|desc2 = Ally: +1 {{stat|pi|Pierce}} | |desc2 = Ally: +1 {{stat|pi|Pierce}} | ||
| Line 55: | Line 55: | ||
==Upgrades== | ==Upgrades== | ||
{{ | {{UpgradeInfo | ||
|costs1={{ItemLink|Gold|quantity=6}} | |||
|costs2={{ItemLink|Gold|quantity=12}} | |||
|costs3={{ItemLink|Gold|quantity=24}} | |||
}} | |||
== Evolution == | == Evolution == | ||
Revision as of 19:52, 7 January 2026
The Jouster is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.
Stats
The Jouster gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 11 | 17 | 24 | 32 | 41 | 51 | 61 | 72 | 84 | ||
| 13 | 19 | 26 | 35 | 45 | 56 | 69 | 82 | 95 | 110 | ||
| 4 | 6 | 8 | 11 | 14 | 17 | 21 | 24 | 29 | 33 | ||
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | ||
| 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Active: Charging the Tilt
Upgrades
| Upgrade | Costs |
|---|---|
| 6 × | |
| 12 × | |
| 24 × |
Evolution
File:Chevalier.png
Chevalier
The Jouster evolves into the File:Chevalier.png Chevalier. To evolve a Unit they must be upgraded to
.
Relics
The Jouster is required for the following
Relics:
The Jouster benefits from the following
Relics:


