Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Jouster: Difference between revisions

From Super Fantasy Kingdom Official Wiki
removed italics
Update to EA v0.6.00
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| kingdom = Human
| kingdom = Human
| unlocking = Have no graves in your city on day 21
| unlocking = Have no graves in your city on day 21
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Gold}} variable
| recruiting = {{ItemLink|Hermit}}: Free<br/>{{ItemLink|Gevald}}: {{ItemLink|Coins|quantity=10}}<br/>{{ItemLink|Portal}}: {{ItemLink|Gold}}/{{ItemLink|Book}} variable<br/>{{ItemLink|outpost}}<br>{{ItemLink|Eventspot}}: {{ItemLink|Coins|quantity=}}<br>{{ItemLink|Human}} <!--ADD PROPER LOCATION LATER {{MapLink|Human Kingdom Map|[email protected]:171.000|fort}}-->: {{ItemLink|Gold|quantity=3}}
| upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}}
| upgradeCosts = {{IconLinkSequence|Gold|6|12|24}}
| onTower = no
| onTower = no
| damageType = Physical
| damageType = Physical
Line 36: Line 36:
{{AbilityUnlockingInfo}}
{{AbilityUnlockingInfo}}
{{abilities
{{abilities
|name1 = Active: Hunt Wildlife
|name1 = Active: Charging the Tilt
|abilityType1 = Physical
|abilityType1 = Physical
|element = none
|element = none
Line 43: Line 43:
|ar1=6m
|ar1=6m
|desc1= Charges left and right, scattering his targets
|desc1= Charges left and right, scattering his targets
|upgrade1.1 = Increases {{stat|sp|speed}}
|upgrade1.1 = Increases {{stat|sp|speed}}.
|upgrade1.2 = Increases {{stat|sp|speed}}
|upgrade1.2 = Increases {{stat|sp|speed}}.
|upgrade1.3 = Cooldown starts directly after attacking. ({{stat|cd}} becomes 5.0s)
|upgrade1.3 = Cooldown starts directly after attacking. ({{stat|cd}} becomes 5.0s/0.0s). (this upgrade is currently bugged)
|name2 =Passive: Lance-a-Lot
|name2 =Passive: Lance-a-Lot
|abilityType2 = Physical
|abilityType2 = Support
|grid2.mark = 18
|grid2.mark = 18
|desc2 = Ally: +1 {{stat|pi|Pierce}}
|desc2 = Ally: +1 {{stat|pi|Pierce}}
Line 55: Line 55:


==Upgrades==
==Upgrades==
{{UpgradeInfoMonsters}}
{{UpgradeInfo
|costs1={{ItemLink|Gold|quantity=6}}
|costs2={{ItemLink|Gold|quantity=12}}
|costs3={{ItemLink|Gold|quantity=24}}
}}


== Evolution ==
== Evolution ==

Revision as of 19:52, 7 January 2026

The Jouster is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

Stats

The Jouster gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 7111724324151617284
Health 131926354556698295110
Shield 46811141721242933
Critical Chance 10%10%10%10%10%10%10%10%10%10%
Armor 40404040404040404040
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Charging the Tilt
Physical damage
Charges left and right, scattering his targets
Increases  speed.
Increases  speed.
Cooldown starts directly after attacking. ( becomes 5.0s/0.0s). (this upgrade is currently bugged)
 Nearest
 6m
 2
Passive: Lance-a-Lot
Support
Ally: +1  Pierce
Applies to more allies.

Upgrades

UpgradeCosts
6 ×  Gold
12 ×  Gold
24 ×  Gold

Evolution

The Jouster evolves into the File:Chevalier.png Chevalier. To evolve a Unit they must be upgraded to .

Relics

The Jouster is required for the following Relics:

The Jouster benefits from the following Relics:

Tactics