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Devil: Difference between revisions

From Super Fantasy Kingdom Official Wiki
ability extras
removed italics
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| image = Devil.png
| image = Devil.png
| unlocking = Kill 666 monster on one day
| unlocking = Kill 666 monster on one day
| caption = ''666''
| caption = 666
| kingdom = Demon
| kingdom = Demon
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Gold}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}}
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Gold}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}}

Revision as of 00:00, 1 December 2025


The Devil is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

Stats

The Devil gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 4579111316192225
Mana 131926354556698295110
Rage 131926354556698295110
Critical Chance 25%25%25%25%25%25%25%25%25%25%
Armor 50505050505050505050
Resistance 50505050505050505050

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Conjure Meteor
Physical damageFire
Conjures a meteor from the sky.
Reduce  cooldown to 3s.
Increase  area.
Fires 2 projectiles.
 3.5s
Passive: Burning Rage
Buff
Self: Increase  Critical Chance by 100% against Burning targets.
Increase effect to 200%.


Evolution

Satan

The Devil evolves into the Satan. To evolve a Unit they must be upgraded to .

Monster