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Clown: Difference between revisions
in game name for current Ore is Gold |
fixed stats and ability |
||
| Line 15: | Line 15: | ||
| preferredFood = {{ItemLink|wolf}} | | preferredFood = {{ItemLink|wolf}} | ||
| requiredForRelics = | | requiredForRelics = | ||
| benefitsFromRelics = | | benefitsFromRelics = | ||
}} | }} | ||
{{Unit introduction}} The Clown attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target | {{Unit introduction}} The Clown attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target. | ||
The Clown can be placed on {{ItemLink|Tower}}s. | The Clown can be placed on {{ItemLink|Tower}}s. | ||
| Line 29: | Line 29: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=8|pw10=90 | ||
|ma=5|ma10=34 | |ma=5|ma10=34 | ||
|cr=10% | |cr=10% | ||
|pd=0 | |pd=0 | ||
|md=0 | |md=0 | ||
}} | }} | ||
| Line 43: | Line 43: | ||
|cd1=2.5s | |cd1=2.5s | ||
|ra1=50m | |ra1=50m | ||
| | |ta1=Nearest | ||
|desc1=Throws up to 2 bones. | |||
|desc1=Throws up to 2 bones | |upgrade1.1= Fires 3 projectiles. Reduce {{stat|cd|cooldown}} to 2s. | ||
|upgrade1.1= Fires 3 projectiles. Reduce {{stat|cd|to 2s | |upgrade1.2= Fires 5 projectiles. Reduce {{stat|cd|cooldown}} to 1.6s. | ||
|upgrade1.2= Fires 5 projectiles. Reduce {{stat|cd|to 1.6s | |upgrade1.3= Fires 7 projectiles. Reduce {{stat|cd|cooldown}} to 1.25s. | ||
|upgrade1.3= Fires 7 projectiles. Reduce {{stat|cd|to 1.25s | |||
|name2 = Passive: Vicious Mockery | |name2 = Passive: Vicious Mockery | ||
|abilityType2 = | |abilityType2 = Buff | ||
|desc2=Self: Increase {{Stat|pw}} by 50% against {{effect|taunt}} | |desc2=Self: Increase {{Stat|pw|power}} by 50% against {{effect|taunt|taunted}} targets. | ||
|grid2.mark=13 | |grid2.mark=13 | ||
|upgrade2.3 = Increases effect to +100%{{stat|pw}} | |upgrade2.3 = Increases effect to +100% {{stat|pw|power}}. | ||
}} | }} | ||
| Line 68: | Line 67: | ||
* {{Relic|Eclipse}} | * {{Relic|Eclipse}} | ||
The | The Clown benefits from the following {{ItemLink|relic|Relics}}: | ||
==Tactics== | ==Tactics== | ||
Revision as of 02:57, 29 November 2025
The Clown is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Clown attacks do
Physical Damage, have no element. It throws bones at the nearest target.
The Clown can be placed on
Towers.
Stats
The Clown gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8 | 13 | 19 | 27 | 35 | 45 | 55 | 66 | 78 | 90 | ||
| 5 | 7 | 9 | 12 | 15 | 18 | 22 | 25 | 30 | 34 | ||
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Clown evolves into the File:Comedian.png Comedian. To evolve a Unit they must be upgraded to
.
Relics
The Clown is required for the following
Relics:
The Clown benefits from the following
Relics:
Tactics
Combos with deathpriest as Clown does more damage against monsters which have fatigue.
Monster
As a monster the Clown can attack your kingdom.


