Please note that some information on this wiki is still based on the demo version.
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Clown: Difference between revisions

From Super Fantasy Kingdom Official Wiki
in game name for current Ore is Gold
fixed stats and ability
Line 15: Line 15:
| preferredFood = {{ItemLink|wolf}}
| preferredFood = {{ItemLink|wolf}}
| requiredForRelics =  
| requiredForRelics =  
| benefitsFromRelics = Eagle Eye, Frost Arrows, Hourglass, Knock Knock, Mug of Joy, Armor, Bow, Glasses
| benefitsFromRelics =  
}}
}}


{{Unit introduction}} The Clown attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target applying {{effect|Fatigue}}. The Skeleton's passive unlocked from the {{ItemLink|Witch}} gives it extra {{stat|dm|damage}} against [[monsters]] which have {{effect|fatigue}}.
{{Unit introduction}} The Clown attacks do {{ItemLink|Physical Damage}}, have no element. It throws bones at the nearest target.  


The Clown can be placed on {{ItemLink|Tower}}s.
The Clown can be placed on {{ItemLink|Tower}}s.
Line 29: Line 29:
|baseIndicator=true
|baseIndicator=true
|gainIndicator=true
|gainIndicator=true
|dm=8|dm10=90
|pw=8|pw10=90
|ma=5|ma10=34
|ma=5|ma10=34
|cr=10%
|cr=10%
|pd=0%
|pd=0
|md=0%
|md=0
}}
}}


Line 43: Line 43:
|cd1=2.5s
|cd1=2.5s
|ra1=50m
|ra1=50m
|target1 = Nearest
|ta1=Nearest
|dm1 = 1x
|desc1=Throws up to 2 bones.
|desc1=Throws up to 2 bones,
|upgrade1.1= Fires 3 projectiles. Reduce {{stat|cd|cooldown}} to 2s.
|upgrade1.1= Fires 3 projectiles. Reduce {{stat|cd|to 2s}}
|upgrade1.2= Fires 5 projectiles. Reduce {{stat|cd|cooldown}} to 1.6s.
|upgrade1.2= Fires 5 projectiles. Reduce {{stat|cd|to 1.6s}}
|upgrade1.3= Fires 7 projectiles. Reduce {{stat|cd|cooldown}} to 1.25s.
|upgrade1.3= Fires 7 projectiles. Reduce {{stat|cd|to 1.25s}}
|name2 = Passive: Vicious Mockery
|name2 = Passive: Vicious Mockery
|abilityType2 = self boost
|abilityType2 = Buff
|desc2=Self: Increase {{Stat|pw}} by 50% against {{effect|taunt}}ed targets.
|desc2=Self: Increase {{Stat|pw|power}} by 50% against {{effect|taunt|taunted}} targets.
|grid2.mark=13
|grid2.mark=13
|upgrade2.3 = Increases effect to +100%{{stat|pw}}
|upgrade2.3 = Increases effect to +100% {{stat|pw|power}}.
}}
}}


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* {{Relic|Eclipse}}
* {{Relic|Eclipse}}


The Halfling benefits from the following {{ItemLink|relic|Relics}}:
The Clown benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Frost Arrows}}
 
* {{Relic|Hourglass}}
* {{Relic|Knock Knock}}
* {{Relic|Mug of Joy}}
* {{Relic|Armor}}
* {{Relic|Bow}}
* {{Relic|Glasses}}


==Tactics==
==Tactics==

Revision as of 02:57, 29 November 2025


The Clown is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Clown attacks do Physical Damage, have no element. It throws bones at the nearest target.

The Clown can be placed on Towers.

Stats

The Clown gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Power 8131927354555667890
Mana 57912151822253034
Critical Chance 10%10%10%10%10%10%10%10%10%10%
Armor 0000000000
Resistance 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Bone Barrage
Physical damage
Throws up to 2 bones.
Fires 3 projectiles. Reduce  cooldown to 2s.
Fires 5 projectiles. Reduce  cooldown to 1.6s.
Fires 7 projectiles. Reduce  cooldown to 1.25s.
 2.5s
 50m
 Nearest
Passive: Vicious Mockery
Buff
Self: Increase  power by 50% against taunted targets.
Increases effect to +100%  power.


UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

The Clown evolves into the File:Comedian.png Comedian. To evolve a Unit they must be upgraded to .

Relics

The Clown is required for the following Relics:

The Clown benefits from the following Relics:


Tactics

Combos with deathpriest as Clown does more damage against monsters which have fatigue.

Monster

As a monster the Clown can attack your kingdom.