Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Jester: Difference between revisions

From Super Fantasy Kingdom Official Wiki
update costs
updated stats and upgrades
Line 15: Line 15:
| preferredFood = {{ItemLink|fox}}
| preferredFood = {{ItemLink|fox}}
| requiredForRelics = Burning Book
| requiredForRelics = Burning Book
| benefitsFromRelics = Eagle Eye, Frost Arrows, Gas Cloud, Knock Knock, Mug of Joy, Armor, Bow, Glasses
| benefitsFromRelics =  
}}
}}
{{Unit introduction}} The Jester's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He throws balls of fire at random locations leaving behind a fire which applies {{effect|Burn}}. Using it's passive unlocked by the {{ItemLink|Witch}} the Jester boosts {{ItemLink|Fire}} damage for units above and below who attack with that element.
{{Unit introduction}} The Jester's attacks do {{ItemLink|Physical Damage}} and have the {{ItemLink|Fire}} [[Element]]. He throws balls of fire at random locations leaving behind a fire which applies {{effect|Burn}}. Using it's passive unlocked by the {{ItemLink|Mystic}}.
 
The Jester is a unit which can be placed on {{ItemLink|Tower}}s.
The Jester is a unit which can be placed on {{ItemLink|Tower}}s.


Line 33: Line 32:
|gainIndicator=true
|gainIndicator=true
|dm=5|dm10=53
|dm=5|dm10=53
|hp=13|hp10=110
|hp=5|hp10=44
|sh=0
|sh=0
|cr=0%
|cr=0%
|pd=0%
|pd=0
|md=0%
|md=0
}}
}}


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|abilityType1 = Physical
|abilityType1 = Physical
|element1 = Fire
|element1 = Fire
|cd1=1.5s
|cd1= 2.5s
|du1 = 4s
|du1 = 4s
|desc1=Targets random spot leaving behind a small fire<br/>Applies {{effect|Burn}} to any monster which move through the fire.
|ta1= Random
|upgrade1.1= Increases {{stat|ar}}; Increases {{stat|du}} to 6s
|desc1= Tosses a juggling ball that bursts into a small fire, applying {{effect|Burn}}
|upgrade1.2= Increases {{stat|ar}}; Reduce {{stat|cd}} to 1.25s
|upgrade1.1= Increases {{stat|ar|area}}. Increases {{stat|du}} to 6s.
|upgrade1.3= Increase {{stat|ar}}
|upgrade1.2= Increases {{stat|ar|area}}. Reduce {{stat|cd}} to 2s.
|name2=Passive: Set on Fire
|upgrade1.3= Increase {{stat|ar|area}}.
|name2=Passive: Searing Pain
|abilityType2 = Support
|abilityType2 = Support
|desc2=Allies: +50% {{IconLink|Fire}}{{stat|dm}}
|desc2=Allies: On crit, apply {{Effect|burn}}
|grid2.mark = 8,18
|grid2.mark = 12,14
|upgrade2.3 = Increases effect to 100%{{IconLink|Fire}}{{stat|dm}}
|name3 = ‎
|subAbility3=true
|upgrade3.3 = Applies to more allies.
|grid3.mark = 12,14,18
}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
|effect=Burn
|effect=Burn
|unit= Jester
|causes=1
|causes=1
}}
}}
{{EffectSynergyStore
{{EffectSynergyStore
|effect=Burn
|effect=Burn
|remarks=only unit before and behind
|remarks=with passive for units left and right
}}
}}


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The Jester benefits from the following {{ItemLink|relic|Relics}}:
The Jester benefits from the following {{ItemLink|relic|Relics}}:
* {{Relic|Frost Arrows}}
* {{Relic|Gas Cloud}} if you have a source of {{effect|Poison}}
* {{Relic|Knock Knock}}
* {{Relic|Mug of Joy}}
* {{Relic|Armor}}
* {{Relic|Bow}}
* {{Relic|Glasses}}


==Tactics==
==Tactics==
a good way to defeat [[bosses]] is to place Jester above or below [[fire Elemental]].
a good way to defeat [[bosses]] is to place Jester next to [[fire Elemental]].


== Monster ==  
== Monster ==  

Revision as of 15:59, 27 November 2025

The Jester is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Jester's attacks do Physical Damage and have the Fire Element. He throws balls of fire at random locations leaving behind a fire which applies Burn. Using it's passive unlocked by the Mystic. The Jester is a unit which can be placed on Towers.

Unlocking

Be Funny

Stats

The Jester gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 581114182327333844
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0000000000
Resistance 0000000000
Damage 571116212632394653

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Juggling Balls
Physical damageFire
Tosses a juggling ball that bursts into a small fire, applying Burn
Increases  area. Increases to 6s.
Increases  area. Reduce to 2s.
Increase  area.
 2.5s
 Random
 4s
Passive: Searing Pain
Support
Allies: On crit, apply burn
‎
Applies to more allies.


Upgrades

UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Trickster

The Jester evolves into the Trickster. To evolve a Unit they must be upgraded to .

Relics

The Jester is required for the following Relics:

The Jester benefits from the following Relics:

Tactics

a good way to defeat bosses is to place Jester next to fire Elemental.

Monster

As a monster the Jester can attack your kingdom. Jester causes the burn effect on your units when attacking.