Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Archer: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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| title = Archer
| title = Archer
| image = Archer.png
| image = Archer.png
| unlocking = Meet the tailor (not in the demo)
| unlocking = Always Unlocked
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}}
| upgradeCosts = {{IconLinkSequence|Ingot|2|6|11}}

Revision as of 03:33, 30 October 2025

The Archer is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you.

Stats

The Archer gains XP and will level up when eating at the Tavern. It is only known that archer has 20%  critical chance [1]

StatsBase Gain12345678910
Health 0000000000
Rage 0000000000
Critical Chance 20%20%20%20%20%20%20%20%20%20%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 0000000000

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active:
Passive:

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
2 ×  Ingot*
6 ×  Ingot*
11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Archer is required for the following Relics:

  • None right now

The Cyclops benefits from the following Relics:

Monster

As a monster the Archer can attack your kingdom. Archers have a chance to do critical damage to your units.

References