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Treant: Difference between revisions
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| unlocking = Have 15 bonepiles in your city. | | unlocking = Have 15 bonepiles in your city. | ||
| recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}} | | recruiting = [[Hermit]]: Free<br/>[[Adventurer]]: {{ItemLink|Ingot|quantity=2}}<br/>[[Portal]]: {{ItemLink|Ore}} variable<br/>[[outpost]]: {{ItemLink|coins|quantity=75}} | ||
| upgradeCosts = {{IconLinkSequence|Ingot| | | upgradeCosts = {{IconLinkSequence|Ingot|3|6|10}} | ||
| damageType = Physical | | damageType = Physical | ||
| element = Plant | | element = Plant | ||
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|causes=1 | |causes=1 | ||
}} | }} | ||
==Upgrades== | |||
{{UpgradeInfoMonsters}} | {{UpgradeInfoMonsters}} | ||
Revision as of 18:09, 4 November 2025
The Treant is a Unit in Super Fantasy Kingdom. It can appear as a Monster that attacks your kingdom and it can be recruited as a unit to fight for you. The Treant's attacks do
Physical Damage, and have the
Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits. The Treant's passive unlocked from the
Witch gives +3 max
to all adjacent units ignoring units who have mana. This
is not healing and the units will require some sort of regeneration or Rejuvenate to make use of it.
The Treant cannot be placed on
Towers.
Unlocking
Have 20 Trees in your city. Upgrade the Lumberyard to plant new
Trees. The
Gnomes can also plant some additional
Trees
Stats
The Treant gains XP and will level up when eating at the Tavern.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 15 | 23 | 35 | 48 | 63 | 80 | 98 | 117 | 138 | 160 | ||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | ||
| 6 | 9 | 12 | 15 | 19 | 24 | 28 | 34 | 39 | 45 |
Abilities
The second, passive ability can be unlocked at the
Mystic for 1 ×
Shards.
Upgrades
| Upgrade | Costs |
|---|---|
| 3 × | |
| 6 × | |
| 10 × |
Evolution
The Treant evolves into the
Olreant. To evolve a Unit they must be upgraded to
.
Relics
The Treant is required for the following
Relics:
The Treant benefits from the following
Relics:
Knock Knock
Magic Beans
Mug of Joy
Armor
Sword
Glasses
Thorny Whip if you have a source of weakness.
Tactics
Combine with Monk to increase your unit's health.
Monster
As a monster the Treant can attack your kingdom.



