Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Kingdoms: Difference between revisions

From Super Fantasy Kingdom Official Wiki
reptile to swamp
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{{kingdoms members lists|nature}}
{{kingdoms members lists|nature}}


=={{ItemLink|Reptiloid}}==
=={{ItemLink|Swamp}}==
Reptiloid [[units]] resist {{itemLink|{{kingdom bonus|Reptiloid|resistance}}}} damage and are weak to {{itemLink|{{kingdom bonus|Reptiloid|weakness}}}} damage.
Swamp [[units]] resist {{itemLink|{{kingdom bonus|Swamp|resistance}}}} damage and are weak to {{itemLink|{{kingdom bonus|Swamp|weakness}}}} damage.
{{kingdoms members lists|reptiloid}}
{{kingdoms members lists|Swamp}}


=={{ItemLink|Mystic}}==
=={{ItemLink|Mystic}}==

Revision as of 03:25, 25 October 2025

Currently the only playable Kingdom is the Human Kindom, however more kingdoms are planned to be playable in the future each with their own maps and unique mechanics. Each unit in Super Fantasy Kingdom belongs to a kingdom.

There are 9 known kingdoms:

Human

link to a map Map of the kingdom

Human units resist Light damage and are weak to Toxic damage.

UnitsSiegeHeroesCharacters

Dwarven

Dwarven units resist Electric damage and are weak to Plant damage.

UnitsSiegeHeroes

Demon

Demon units resist Fire damage and are weak to Water damage.

UnitsHeroes

Elven

Elven units resist Ice damage and are weak to Rock damage.

UnitsHeroesCharacters

Nature

Nature units resist Plant damage and are weak to Fire damage.

UnitsSiegeCharacters

Swamp

Swamp units resist Toxic damage and are weak to Ice damage.

UnitsHeroes

Mystic

Mystic units resist damage and are weak to damage.

Barbarian

Barbarian units resist Rock damage and are weak to Dark damage.

UnitsSiegeCharacters

Undead

Undead units resist Dark damage and are weak to Light damage.

UnitsSiegeHeroes

History

  • The kingdom of a unit determined the preferred meat type of a unit which would give more XP until Demo build 59.