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Wind Elemental: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Whitepawne4
added tactics
imported>Whitepawne4
linked to health
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==Tactics==
==Tactics==
Upgrading Wind elemental is almost useless as the only gain is health which helps very little.  
Upgrading Wind elemental is almost useless as the only gain is [[health]] which helps very little.  


{{nav heroes}}
{{nav heroes}}

Revision as of 22:36, 21 November 2023

This page is a work in progress, may miss some content and will change.

Template:Infobox hero The Wind Elemental is one of 6 Elemental units in Super Fantasy Kingdom. It is summoned as soon as you build an Elemental Tower. The Wind Elemental creates large tornados which push the monsters back. This attack technically does Magic Damage however it does not actually apply damage.

The Wind Elemental cannot be placed on Towers.

Stats

The Wind Elemental gains XP from sacrificing other heroes at the Elemental Tower transferring the XP from that hero to the elemental. you can only sacrifice 4 heroes in total, and 1 per day.

StatsBase Gain12345678910
Health 14192430384655647485
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 0000000000

Abilities

Active: Tornado
Magical damage
Summons a tornado to drag away targets
 2s

Relics

The Wind Elemental is required for the following Relics:

  • None Right now

The Wind Elemental benefits from the following Relics:

Tactics

Upgrading Wind elemental is almost useless as the only gain is health which helps very little.

Template:Nav heroes