Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Units: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Pinha
No edit summary
imported>Pinha
Line 15: Line 15:
== Summoned Units ==
== Summoned Units ==
{| class="sortable mw-collapsible wikitable"
{| class="sortable mw-collapsible wikitable"
!Name
!Icon !! Name !! Unlock Requirements !! Abilities !! Movement !! Attack Style !! Role
!Unlock requirement
!1st Ability
!2nd Ability
!Base stats
!Movement
!Attack style
!Role
|-
|-
|{{IconWithText|Archer|size=64|bold=1}}
|[[File:Archer.png|link=Archer]] || [[Archer|Archer]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Meet the tailor (NOT IN DEMO)
|
|
|
|Infantry
|Ranged
|Damage
|-
|-
|{{IconWithText|Berserker|size=64|bold=1}}
|[[File:Berserker.png|link=Berserker]] || [[Berserker|Berserker]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Kill 9999 monsters in one run (NOT IN DEMO)
|
|
|
|
|
|
|-
|-
|{{IconWithText|Colossus|size=64|bold=1}}
|[[File:Colossus.png|link=Colossus]] || [[Colossus|Colossus]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Beat the blacksmith (NOT IN DEMO)
|
|
|
|
|
|
|-
|-
|Cyclops
|[[File:Deathpriest.png|link=Deathpriest]] || [[Deathpriest|Deathpriest]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|always unlocked
|Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m)
| +50% rock dmg for units left and right
|24 hp
0 shield
20%/0% res
12 atk
0% crit
|Infantry
|Melee
|Damage
|-
|-
|{{IconWithText|Deathpriest|size=64|bold=1}}
|[[File:Devil.png|link=Devil]] || [[Devil|Devil]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Die
|AOE damage that stuns enemies (3.5s, 40-70m)
|Revives one dead friendly unit (cd 30s)
|11 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Magic
|Support
|-
|-
|{{IconWithText|Devil|size=64|bold=1}}
|[[File:Dinosaur.png|link=Dinosaur]] || [[Dinosaur|Dinosaur]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Kill 666 monster on one day
|
|
|
|
|
|
|-
|-
|{{IconWithText|Dinosaur|size=64|bold=1}}
|[[File:Djinn.png|link=Djinn]] || [[Djinn|Djinn]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Defeat the first boss
|Charge enemies, knocking them back and dealing AOE damage a (4s 70m)
|Always regenerate 1 hp
|24 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Tank
|-
|-
|{{IconWithText|Djinn|size=64|bold=1}}
|[[File:Dryad.png|link=Dryad]] || [[Dryad|Dryad]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|1% Chance
|Shoots a beam for 4s (cd 4s range 120m)
| +50% dmg against wet targets
|12 hp
0 shield
0%/0% res
4 atk
0% crit
|Airborne
|Magic
|Damage
|-
|-
|{{IconWithText|Dryad|size=64|bold=1}}
|[[File:Ghost.png|link=Ghost]] || [[Ghost|Ghost]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Have 30 thickets in your city
|Shoots multiple leafes coneshaped (cd 1.5s range 10-40m)
| +1 dmg for each statuseffect on the target
|14 hp
0 shield
0%/0% res
7 atk
0% crit
|Infantry
|Magic
|Damage
|-
|-
|{{IconWithText|Ghost|size=64|bold=1}}
|[[File:Gremlin.png|link=Gremlin]] || [[Gremlin|Gremlin]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Bury a unit
|Spreads poison and dealing onhit dmg (1s)
| +50% poison dmg for units left and right
|24 hp
0 shield
0%/0% res
6 atk
0% crit
|Airborne
|Magic
|Support
|-
|-
|{{IconWithText|Gremlin|size=64|bold=1}}
|[[File:Jailer.png|link=Jailer]] || [[Jailer|Jailer]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Build both trains
|Shoots 3 bullets in a random direction (1.5s)
| +0.5 dmg per gold ingot stored
|14 hp
1 shield
0%/0% res
6.5 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|-
|Halfling
|[[File:Jester.png|link=Jester]] || [[Jester|Jester]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|always unlocked
|Hits single targets on range (cd 1.25s range 80m)
| +1 dmg to all units
|15 hp
0 shield
0%/0% res
19 atk
0% crit
|Infantry
|Ranged
|Support
|-
|-
|{{IconWithText|Jailer|size=64|bold=1}}
|[[File:Leech.png|link=Leech]] || [[Leech|Leech]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Let units go hungry 95 times in one run
|
|
|
|
|
|
|-
|-
|{{IconWithText|Jester|size=64|bold=1}}
|[[File:Lich.png|link=Lich]] || [[Lich|Lich]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Be funny
|Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s)
| +100 burning dmg for units above and below
|13 hp
0 shield
0%/0% res
5 atk
0% crit
|Infantry
|Melee
|Support
|-
|-
|{{IconWithText|Leech|size=64|bold=1}}
|[[File:Lizard.png|link=Lizard]] || [[Lizard|Lizard]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|99 breaches on one day
|
|
|
|Infantry
|
|
|-
|-
|{{IconWithText|Lich|size=64|bold=1}}
|[[File:Magus.png|link=Magus]] || [[Magus|Magus]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Sacrifice a unit
|Opens up the door to another dimension (1.5s)
|Cast Barrier onto the unit above
|13 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Support
|-
|-
|{{IconWithText|Lizard|size=64|bold=1}}
|[[File:Marksman.png|link=Marksman]] || [[Marksman|Marksman]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Complete a quest
|Poisons in a 20m radius (cd 4s range 30-80m)
| +1 dmg for each spawned enemie
|18 hp
0 shield
0%/0% res
12 atk
0% crit
|Infantry
|Magic
|Damage
|-
|-
|{{IconWithText|Magus|size=64|bold=1}}
|[[File:Miner.png|link=Miner]] || [[Miner|Miner]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Survive 21 days and see rain (NOT IN DEMO)
|
|
|
|
|
|
|-
|-
|{{IconWithText|Marksman|size=64|bold=1}}
|[[File:Observer.png|link=Observer]] || [[Observer|Observer]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Own seven beer
|Shoot at one target (cd 2.75s range 100m)
| +100% dmg to bleeding targets
|13 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|-
|{{IconWithText|Miner|size=64|bold=1}}
|[[File:Pixie.png|link=Pixie]] || [[Pixie|Pixie]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Have 15 gold deposits in your city
|Throws pickaxe that hits up to 3 targets ( 3s, 40-100m)
| +50% dmg against bleeding targets
|
|Infantry
|Ranged
|Damage
|-
|-
|{{IconWithText|Observer|size=64|bold=1}}
|[[File:Psion.png|link=Psion]] || [[Psion|Psion]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Survive 14 days without a goldmine (NOT IN DEMO)
|
|
|
|
|
|
|-
|-
|{{IconWithText|Pixie|size=64|bold=1}}
|[[File:Runescribe.png|link=Runescribe]] || [[Runescribe|Runescribe]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Heal 37 life on one day
|Attacks up to 3 targets, applies weakness (cd 1s range 30-80m)
|Heals the unit above (+3 hp)
|19 hp
0 shield
0%/0% res
9 atk
0% crit
|Airborne
|Magic
|Support
|-
|-
|{{IconWithText|Psion|size=64|bold=1}}
|[[File:Satyr.png|link=Satyr]] || [[Satyr|Satyr]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Defeat the second boss (NOT IN DEMO)
|
|
|
|
|
|
|-
|-
|{{IconWithText|Runescribe|size=64|bold=1}}
|[[File:Shaman.png|link=Shaman]] || [[Shaman|Shaman]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|always unlocked
|Hits up to two targets twice (2s, 60m)
| +50% dmg against wet enemies
|13 hp
0 shield
0%/0% res
5 atk
0% crit
|Infantry
|Magic
|Damage
|-
|-
|{{IconWithText|Satyr|size=64|bold=1}}
|[[File:Skeleton.png|link=Skeleton]] || [[Skeleton|Skeleton]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Support the village
|Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m)
| +50% dmg against stunned targets to the unit above
|12 hp
0 shield
0%/0% res
8 atk
0% crit
|Infantry
|Melee
|Damage
|-
|-
|{{IconWithText|Shaman|size=64|bold=1}}
|[[File:Treant.png|link=Treant]] || [[Treant|Treant]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|helping the merchant cart (3 boards)
|Drains enemies life, healing its summoned doe (cd 2s range 50-100m)
|Spawns a doe, tanking hits
|12 hp
0 shield
0%/0% res
7 atk
0% crit
|infantry
|Magic
|Tank
|-
|-
|{{IconWithText|Skeleton|size=64|bold=1}}
|[[File:Troll.png|link=Troll]] || [[Troll|Troll]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Kill 13 monsters in one day
|Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m)
| +10 dmg for every unit dead
|10 hp
0 shield
0%/0% res
23 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|-
|{{IconWithText|Treant|size=64|bold=1}}
|[[File:Vampire.png|link=Vampire]] || [[Vampire|Vampire]] || Unlock Requirement || Abilities || [[Movement|Movement]] || [[Attack Style|Attack Style]] || [[Role|Role]]
|Have 20 trees in your city
|Sprouts roots in a line stunning targets (cd 2s range 80m)
| +5 health to adjacent units
|15 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Support
|-
|{{IconWithText|Troll|size=64|bold=1}}
|Survive 21 days without a quarry (NOT IN DEMO)
|
|
|
|
|
|
|-
|{{IconWithText|Vampire|size=64|bold=1}}
|Survive 21 days without a house (NOT IN DEMO)
|
|
|
|
|
|
|}
 
<!--
== Summoned Units ==
{| class="sortable mw-collapsible wikitable"
!Name
!Unlock requirement
!1st Ability
!2nd Ability
!Base stats
!Movement
!Attack style
!Role
|-
|{{IconWithText|Archer|size=64|bold=1}}
|Meet the tailor (NOT IN DEMO)
|
|
|
|Infantry
|Ranged
|Damage
|-
|{{IconWithText|Berserker|size=64|bold=1}}
|Kill 9999 monsters in one run (NOT IN DEMO)
|
|
|
|
|
|
|-
|{{IconWithText|Colossus|size=64|bold=1}}
|Beat the blacksmith (NOT IN DEMO)
|
|
|
|
|
|
|-
|Cyclops
|always unlocked
|Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m)
| +50% rock dmg for units left and right
|24 hp
0 shield
20%/0% res
12 atk
0% crit
|Infantry
|Melee
|Damage
|-
|{{IconWithText|Deathpriest|size=64|bold=1}}
|Die
|AOE damage that stuns enemies (3.5s, 40-70m)
|Revives one dead friendly unit (cd 30s)
|11 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Magic
|Support
|-
|{{IconWithText|Devil|size=64|bold=1}}
|Kill 666 monster on one day
|
|
|
|
|
|
|-
|{{IconWithText|Dinosaur|size=64|bold=1}}
|Defeat the first boss
|Charge enemies, knocking them back and dealing AOE damage a (4s 70m)
|Always regenerate 1 hp
|24 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Tank
|-
|{{IconWithText|Djinn|size=64|bold=1}}
|1% Chance
|Shoots a beam for 4s (cd 4s range 120m)
| +50% dmg against wet targets
|12 hp
0 shield
0%/0% res
4 atk
0% crit
|Airborne
|Magic
|Damage
|-
|{{IconWithText|Dryad|size=64|bold=1}}
|Have 30 thickets in your city
|Shoots multiple leafes coneshaped (cd 1.5s range 10-40m)
| +1 dmg for each statuseffect on the target
|14 hp
0 shield
0%/0% res
7 atk
0% crit
|Infantry
|Magic
|Damage
|-
|{{IconWithText|Ghost|size=64|bold=1}}
|Bury a unit
|Spreads poison and dealing onhit dmg (1s)
| +50% poison dmg for units left and right
|24 hp
0 shield
0%/0% res
6 atk
0% crit
|Airborne
|Magic
|Support
|-
|{{IconWithText|Gremlin|size=64|bold=1}}
|Build both trains
|Shoots 3 bullets in a random direction (1.5s)
| +0.5 dmg per gold ingot stored
|14 hp
1 shield
0%/0% res
6.5 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|Halfling
|always unlocked
|Hits single targets on range (cd 1.25s range 80m)
| +1 dmg to all units
|15 hp
0 shield
0%/0% res
19 atk
0% crit
|Infantry
|Ranged
|Support
|-
|{{IconWithText|Jailer|size=64|bold=1}}
|Let units go hungry 95 times in one run
|
|
|
|
|
|
|-
|{{IconWithText|Jester|size=64|bold=1}}
|Be funny
|Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s)
| +100 burning dmg for units above and below
|13 hp
0 shield
0%/0% res
5 atk
0% crit
|Infantry
|Melee
|Support
|-
|{{IconWithText|Leech|size=64|bold=1}}
|99 breaches on one day
|
|
|
|Infantry
|
|
|-
|{{IconWithText|Lich|size=64|bold=1}}
|Sacrifice a unit
|Opens up the door to another dimension (1.5s)
|Cast Barrier onto the unit above
|13 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Support
|-
|{{IconWithText|Lizard|size=64|bold=1}}
|Complete a quest
|Poisons in a 20m radius (cd 4s range 30-80m)
| +1 dmg for each spawned enemie
|18 hp
0 shield
0%/0% res
12 atk
0% crit
|Infantry
|Magic
|Damage
|-
|{{IconWithText|Magus|size=64|bold=1}}
|Survive 21 days and see rain (NOT IN DEMO)
|
|
|
|
|
|
|-
|{{IconWithText|Marksman|size=64|bold=1}}
|Own seven beer
|Shoot at one target (cd 2.75s range 100m)
| +100% dmg to bleeding targets
|13 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|{{IconWithText|Miner|size=64|bold=1}}
|Have 15 gold deposits in your city
|Throws pickaxe that hits up to 3 targets ( 3s, 40-100m)
| +50% dmg against bleeding targets
|
|Infantry
|Ranged
|Damage
|-
|{{IconWithText|Observer|size=64|bold=1}}
|Survive 14 days without a goldmine (NOT IN DEMO)
|
|
|
|
|
|
|-
|{{IconWithText|Pixie|size=64|bold=1}}
|Heal 37 life on one day
|Attacks up to 3 targets, applies weakness (cd 1s range 30-80m)
|Heals the unit above (+3 hp)
|19 hp
0 shield
0%/0% res
9 atk
0% crit
|Airborne
|Magic
|Support
|-
|{{IconWithText|Psion|size=64|bold=1}}
|Defeat the second boss (NOT IN DEMO)
|
|
|
|
|
|
|-
|{{IconWithText|Runescribe|size=64|bold=1}}
|always unlocked
|Hits up to two targets twice (2s, 60m)
| +50% dmg against wet enemies
|13 hp
0 shield
0%/0% res
5 atk
0% crit
|Infantry
|Magic
|Damage
|-
|{{IconWithText|Satyr|size=64|bold=1}}
|Support the village
|Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m)
| +50% dmg against stunned targets to the unit above
|12 hp
0 shield
0%/0% res
8 atk
0% crit
|Infantry
|Melee
|Damage
|-
|{{IconWithText|Shaman|size=64|bold=1}}
|helping the merchant cart (3 boards)
|Drains enemies life, healing its summoned doe (cd 2s range 50-100m)
|Spawns a doe, tanking hits
|12 hp
0 shield
0%/0% res
7 atk
0% crit
|infantry
|Magic
|Tank
|-
|{{IconWithText|Skeleton|size=64|bold=1}}
|Kill 13 monsters in one day
|Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m)
| +10 dmg for every unit dead
|10 hp
0 shield
0%/0% res
23 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|{{IconWithText|Treant|size=64|bold=1}}
|Have 20 trees in your city
|Sprouts roots in a line stunning targets (cd 2s range 80m)
| +5 health to adjacent units
|15 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Support
|-
|{{IconWithText|Troll|size=64|bold=1}}
|Survive 21 days without a quarry (NOT IN DEMO)
|
|
|
|
|
|
|-
|{{IconWithText|Vampire|size=64|bold=1}}
|Survive 21 days without a house (NOT IN DEMO)
|
|
|
|
|
|
|}
|}
-->


== Stats by Unit ==
== Stats by Unit ==

Revision as of 23:41, 21 June 2023

Information

There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life.

Bought Units

Name Road cost to unlock Purchase Cost Upgrade cost Movement Attack style Role
Fighter  × 0
 × 1
 × 4  × 8 ⯈ 16 ⯈ 32 Infantry Melee Tank
Crossbowman  × 4
 × 1
 × 4  × 8 ⯈ 16 ⯈ 32 Infantry Ranged Damage
Monk  × 8
 × 1
 × 4  × 8 ⯈ 16 ⯈ 32 Infantry Magic Support

Summoned Units

Icon Name Unlock Requirements Abilities Movement Attack Style Role
Archer Unlock Requirement Abilities Movement Attack Style Role
Berserker Unlock Requirement Abilities Movement Attack Style Role
Colossus Unlock Requirement Abilities Movement Attack Style Role
Deathpriest Unlock Requirement Abilities Movement Attack Style Role
Devil Unlock Requirement Abilities Movement Attack Style Role
Dinosaur Unlock Requirement Abilities Movement Attack Style Role
Djinn Unlock Requirement Abilities Movement Attack Style Role
Dryad Unlock Requirement Abilities Movement Attack Style Role
Ghost Unlock Requirement Abilities Movement Attack Style Role
Gremlin Unlock Requirement Abilities Movement Attack Style Role
Jailer Unlock Requirement Abilities Movement Attack Style Role
Jester Unlock Requirement Abilities Movement Attack Style Role
Leech Unlock Requirement Abilities Movement Attack Style Role
Lich Unlock Requirement Abilities Movement Attack Style Role
Lizard Unlock Requirement Abilities Movement Attack Style Role
Magus Unlock Requirement Abilities Movement Attack Style Role
Marksman Unlock Requirement Abilities Movement Attack Style Role
Miner Unlock Requirement Abilities Movement Attack Style Role
Observer Unlock Requirement Abilities Movement Attack Style Role
Pixie Unlock Requirement Abilities Movement Attack Style Role
Psion Unlock Requirement Abilities Movement Attack Style Role
Runescribe Unlock Requirement Abilities Movement Attack Style Role
Satyr Unlock Requirement Abilities Movement Attack Style Role
Shaman Unlock Requirement Abilities Movement Attack Style Role
Skeleton Unlock Requirement Abilities Movement Attack Style Role
Treant Unlock Requirement Abilities Movement Attack Style Role
Troll Unlock Requirement Abilities Movement Attack Style Role
Vampire Unlock Requirement Abilities Movement Attack Style Role

Stats by Unit

Archer (no stats yet)
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Berserker (no stats yet)
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Colossus (no stats yet)
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Crossbowman
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
 × 4 fire 1 bolt in a random direction +10 armor for the unit above Fires 2 bolts

+20 armor for the unit above

Fires 3 bolts

+30 armor for the unit above

Fires 6 bolts

+50 armor for the unit above

 × 8/ × 16/ × 32


Cyclops
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m) +50% rock dmg for units left and right Reduce cd to 2.75s Reduce cd to 2s Increases stun radius to 40m, +100% rock dmg for units left and right  × 2 × 6 × 11


Deathpriest
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none AOE damage that stuns enemies (3.5s, 40-70m) Revives one dead friendly unit (cd 30s) Raises 1 zombie every 0.8s, Reduce revive cd to 25s Raises 3 zombie every 0.8s, reduce 1st ability cd to 3s, reduce revive cd to 20s Reduce zombie summon cd to 0.4s, reduce 1st ability cd to 2.5s, reduce revive cd to 15s  × 2 × 6 × 11


Devil (no stats yet)
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Dinosaur
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Charge enemies, knocking them back and dealing AOE damage a (cd 4s, range 70m) Always regenerate 1 hp Always regenerate 2 hp, Reduce cd to 3.5s Always regenerate 3 hp, increase area of attack Always regenerate 5 hp, additional laser attack  × 2 × 6 × 11


Djinn
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots a beam for 4s (cd 4s range 120m) +50% dmg against wet targets Reduce cd to 3s Increase duration to 8s Reduce cd to 2s, +100% dmg against wet targets  × 2 × 6 × 11


Dryad
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots multiple leafes coneshaped (cd 1.5s range 10-40m) +1 dmg for each statuseffect on the target Reduce cd to 1s Increase area of attack Increase area of attack, +3 dmg for each statuseffect on the target  × 2 × 6 × 11


Fighter
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
 × 4 10-20m range AOE slash Taunt enemies in a 50m radius 1st ability cd 2s -> 1.4s 1st ability cd 1.4s -> 1.2s Increase area of attack  × 8/ × 16/ × 32


Ghost
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none spreads poison and dealing onhit dmg (120m range AOE) +50% poison dmg for units left and right Reduce cd to 0.5s Flies faster Can fly multiple times at the same time, +100% poison dmg for units left and right  × 2 × 6 × 11


Gremlin
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoots 3 bullets in a random direction (1.5s) +0.5 dmg per gold ingot stored Shoots 6 bullets Shoots 9 bullets Shoots 12 bullets, 1 dmg per gold ingot stored  × 2 × 6 × 11


Halfling
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Hits single targets on range (cd 1.25s range 80m) +1 dmg to all units Reduce cd Hits spread to 2 more targets behind Hits spread to 3 more targets behind, +3 dmg to all units  × 2 × 6 × 11


Jailer
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Jester
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s) +50% burning dmg for units above and below Increase area and duration Reduce cd to 1.5s Inccrease area, +100% burning dmg for units above and below  × 2 × 6 × 11


Leech Mother
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none  × 2 × 6 × 11


Lich
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Opens up the door to another dimension (dealing damage+ pulling enemies together) Cast Barrier onto the unit above Reduce cd to 1.25s Reduce cd to 1s Increase radius, Cast barrier onto units left, right and above  × 2 × 6 × 11


Lizard
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Poisons in a 20m radius (cd 4s range 30-80m) +1 dmg for each spawned enemie Reduce cd to 3.5s Reduce cd to 3s Leaves behind a pool of poison, +1 dmg for each spawned enemie  × 2 × 6 × 11


Magus (no stats yet)
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Marksman
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Shoot at one target (cd 2.75s range 100m) +100% dmg to bleeding targets Reduce cd to 2s Reduce cd to 1.25s Reduce cd to 0.5s, +200% dmg to bleeding targets  × 2 × 6 × 11


Miner
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws pickaxe that hits up to 3 targets ( 3s, 40-100m) +50% dmg against bleeding targets Reduce cd to 2.5s, hit up to 4 targets Reduce cd to 2s, hit up to 5 targets Reduce cd to 1s hit up to 7 targets, +100% dmg against bleeding targets  × 2 × 6 × 11


Monk
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
4 wheat 20m radius AOE holy damage apply regeneration to adjacent units Reduce cd to 2.5s Reduce cd to 2s 8/16/32 wheat


Observer (no stats yet)
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Pixie
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Attacks up to 3 targets, applies weakness (cd 1s range 30-80m) Heals the unit above (+3 hp) Reduce cd to 0.75s Reduce cd to 0.5s Can attack multiple times at the same time, heals the unit above (+3 hp)  × 2 × 6 × 11


Psion
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Runescribe
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Hits up to two targets twice (2s, 60m) +50% dmg against wet enemies Hits up to 3 targets twice Hits up to 3 targets thrice Hits up to 4 targets four times, +100% dmg against wet enemies  × 2 × 6 × 11


Satyr
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m) +50% dmg against stunned targets to the unit above Reduce cd to 2.25s Reduce cd to 1.5s Reduce cd to 1s, +100% dmg against stunned targets to the unit above  × 2 × 6 × 11


Shaman
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Drains enemies life, healing its summoned doe (cd 2s range 50-100m) Spawns a doe, tanking hits Attacks 2 targets at once Attacks 3 targets at once Attacks 5 targets at once, 3x health for summoned doe  × 2 × 6 × 11


Skeleton
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m) +10 dmg for every unit dead Reduce cd to 1.8s, throws 2 bones Reduce cd to 1.6s, throws 3 bones Throws 5 bones, +20 dmg for every unit dead  × 2 × 6 × 11


Treant
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost
none Sprouts roots in a line stunning targets (cd 2s range 80m) +5 health to adjacent units Reduce cd to 1.5s Reduce cd to 1s +50 health to adjacent units, area of attack doubled  × 2 × 6 × 11


Troll (no stats yet)
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost


Vampire (no stats yet)
Cost 1st Ability 2nd Ability Upgrade 1 Upgrade 2 Upgrade 3 Upgrade Cost