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Units: Difference between revisions
imported>Pinha Created page with "== Information == There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life. == Bought Units == {| class="mw-collapsible fandom-table" !Name !Road cost ton unlock !Purchase Cost !Upgrade cost !Movement !Attack style !Role |- |Fighter | |4 stone |8/16/32 stone |infantry |melee |tank |- |Crossbowman | |4..." |
imported>Pinha No edit summary |
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| Line 3: | Line 3: | ||
== Bought Units == | == Bought Units == | ||
{| class="mw-collapsible | {| class="mw-collapsible wikitable" | ||
!Name | !Name | ||
!Road cost ton unlock | !Road cost ton unlock | ||
| Line 38: | Line 38: | ||
== Summoned Units == | == Summoned Units == | ||
{| class="sortable mw-collapsible | {| class="sortable mw-collapsible wikitable" | ||
!Name | !Name | ||
!Unlock requirement | !Unlock requirement | ||
| Line 397: | Line 397: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Archer | |+Archer | ||
!Cost | !Cost | ||
| Line 417: | Line 417: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Berserker | |+Berserker | ||
!Cost | !Cost | ||
| Line 437: | Line 437: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Colossus | |+Colossus | ||
!Cost | !Cost | ||
| Line 457: | Line 457: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Crossbowman | |+Crossbowman | ||
!Cost | !Cost | ||
| Line 480: | Line 480: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Cyclops | |+Cyclops | ||
!Cost | !Cost | ||
| Line 500: | Line 500: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Deathpriest | |+Deathpriest | ||
!Cost | !Cost | ||
| Line 520: | Line 520: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Devil | |+Devil | ||
!Cost | !Cost | ||
| Line 540: | Line 540: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Dinosaur | |+Dinosaur | ||
!Cost | !Cost | ||
| Line 560: | Line 560: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Djinn | |+Djinn | ||
!Cost | !Cost | ||
| Line 580: | Line 580: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Dryad | |+Dryad | ||
!Cost | !Cost | ||
| Line 600: | Line 600: | ||
{| class="sortable mw-collapsible mw-collapsed | {| class="sortable mw-collapsible mw-collapsed wikitable" | ||
|+Fighter | |+Fighter | ||
!Cost | !Cost | ||
| Line 620: | Line 620: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Ghost | |+Ghost | ||
!Cost | !Cost | ||
| Line 640: | Line 640: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Gremlin | |+Gremlin | ||
!Cost | !Cost | ||
| Line 660: | Line 660: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Halfling | |+Halfling | ||
!Cost | !Cost | ||
| Line 680: | Line 680: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Jailer | |+Jailer | ||
!Cost | !Cost | ||
| Line 700: | Line 700: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Jester | |+Jester | ||
!Cost | !Cost | ||
| Line 720: | Line 720: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Leech Mother | |+Leech Mother | ||
!Cost | !Cost | ||
| Line 740: | Line 740: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Lich | |+Lich | ||
!Cost | !Cost | ||
| Line 760: | Line 760: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Lizard | |+Lizard | ||
!Cost | !Cost | ||
| Line 780: | Line 780: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Magus | |+Magus | ||
!Cost | !Cost | ||
| Line 800: | Line 800: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Marksman | |+Marksman | ||
!Cost | !Cost | ||
| Line 820: | Line 820: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Miner | |+Miner | ||
!Cost | !Cost | ||
| Line 841: | Line 841: | ||
{| class="sortable mw-collapsible mw-collapsed | {| class="sortable mw-collapsible mw-collapsed wikitable" | ||
|+Monk | |+Monk | ||
!Cost | !Cost | ||
| Line 861: | Line 861: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Observer | |+Observer | ||
!Cost | !Cost | ||
| Line 881: | Line 881: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Pixie | |+Pixie | ||
!Cost | !Cost | ||
| Line 901: | Line 901: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Psion | |+Psion | ||
!Cost | !Cost | ||
| Line 921: | Line 921: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Runescribe | |+Runescribe | ||
!Cost | !Cost | ||
| Line 942: | Line 942: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Satyr | |+Satyr | ||
!Cost | !Cost | ||
| Line 963: | Line 963: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Shaman | |+Shaman | ||
!Cost | !Cost | ||
| Line 983: | Line 983: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Skeleton | |+Skeleton | ||
!Cost | !Cost | ||
| Line 1,003: | Line 1,003: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Treant | |+Treant | ||
!Cost | !Cost | ||
| Line 1,023: | Line 1,023: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Troll | |+Troll | ||
!Cost | !Cost | ||
| Line 1,043: | Line 1,043: | ||
{| class="mw-collapsible mw-collapsed | {| class="mw-collapsible mw-collapsed wikitable" | ||
|+Vampire | |+Vampire | ||
!Cost | !Cost | ||
Revision as of 14:05, 21 June 2023
Information
There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life.
Bought Units
| Name | Road cost ton unlock | Purchase Cost | Upgrade cost | Movement | Attack style | Role |
|---|---|---|---|---|---|---|
| Fighter | 4 stone | 8/16/32 stone | infantry | melee | tank | |
| Crossbowman | 4 wood | 8/16/32 wood | infantry | ranged | damage | |
| Monk | 4 wheat | 8/16/32 wheat | infantry | maigc | support |
Summoned Units
| Name | Unlock requirement | 1st Ability | 2nd Ability | Base stats | Movement | Attack style | Role |
|---|---|---|---|---|---|---|---|
| Meet the tailor (NOT IN DEMO) | Infantry | Ranged | Damage | ||||
![]() |
Kill 9999 monsters in one run (NOT IN DEMO) | ||||||
| Beat the blacksmith (NOT IN DEMO) | |||||||
| Cyclops | always unlocked | Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m) | +50% rock dmg for units left and right | 24 hp
0 shield 20%/0% res 12 atk 0% crit |
Infantry | Melee | Damage |
| Die | AOE damage that stuns enemies (3.5s, 40-70m) | Revives one dead friendly unit (cd 30s) | 11 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Magic | Support | |
| Kill 666 monster on one day | |||||||
| Defeat the first boss | Charge enemies, knocking them back and dealing AOE damage a (4s 70m) | Always regenerate 1 hp | 24 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Tank | |
| 1% Chance | Shoots a beam for 4s (cd 4s range 120m) | +50% dmg against wet targets | 12 hp
0 shield 0%/0% res 4 atk 0% crit |
Airborne | Magic | Damage | |
| Have 30 thickets in your city | Shoots multiple leafes coneshaped (cd 1.5s range 10-40m) | +1 dmg for each statuseffect on the target | 14 hp
0 shield 0%/0% res 7 atk 0% crit |
Infantry | Magic | Damage | |
| Bury a unit | Spreads poison and dealing onhit dmg (1s) | +50% poison dmg for units left and right | 24 hp
0 shield 0%/0% res 6 atk 0% crit |
Airborne | Magic | Support | |
| Build both trains | Shoots 3 bullets in a random direction (1.5s) | +0.5 dmg per gold ingot stored | 14 hp
1 shield 0%/0% res 6.5 atk 0% crit |
Infantry | Ranged | Damage | |
| Halfling | always unlocked | Hits single targets on range (cd 1.25s range 80m) | +1 dmg to all units | 15 hp
0 shield 0%/0% res 19 atk 0% crit |
Infantry | Ranged | Support |
| Let units go hungry 95 times in one run | |||||||
| Be funny | Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s) | +100 burning dmg for units above and below | 13 hp
0 shield 0%/0% res 5 atk 0% crit |
Infantry | Melee | Support | |
| 99 breaches on one day | Infantry | ||||||
| Sacrifice a unit | Opens up the door to another dimension (1.5s) | Cast Barrier onto the unit above | 13 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Support | |
![]() |
Complete a quest | Poisons in a 20m radius (cd 4s range 30-80m) | +1 dmg for each spawned enemie | 18 hp
0 shield 0%/0% res 12 atk 0% crit |
Infantry | Magic | Damage |
| Survive 21 days and see rain (NOT IN DEMO) | |||||||
| Own seven beer | Shoot at one target (cd 2.75s range 100m) | +100% dmg to bleeding targets | 13 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Ranged | Damage | |
| Have 15 gold deposits in your city | Throws pickaxe that hits up to 3 targets ( 3s, 40-100m) | +50% dmg against bleeding targets | Infantry | Ranged | Damage | ||
| Survive 14 days without a goldmine (NOT IN DEMO) | |||||||
| Heal 37 life on one day | Attacks up to 3 targets, applies weakness (cd 1s range 30-80m) | Heals the unit above (+3 hp) | 19 hp
0 shield 0%/0% res 9 atk 0% crit |
Airborne | Magic | Support | |
| Defeat the second boss (NOT IN DEMO) | |||||||
| Runescribe | always unlocked | Hits up to two targets twice (2s, 60m) | +50% dmg against wet enemies | 13 hp
0 shield 0%/0% res 5 atk 0% crit |
Infantry | Magic | Damage |
| Support the village | Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m) | +50% dmg against stunned targets to the unit above | 12 hp
0 shield 0%/0% res 8 atk 0% crit |
Infantry | Melee | Damage | |
| helping the merchant cart (3 boards) | Drains enemies life, healing its summoned doe (cd 2s range 50-100m) | Spawns a doe, tanking hits | 12 hp
0 shield 0%/0% res 7 atk 0% crit |
infantry | Magic | Tank | |
![]() |
Kill 13 monsters in one day | Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m) | +10 dmg for every unit dead | 10 hp
0 shield 0%/0% res 23 atk 0% crit |
Infantry | Ranged | Damage |
| Have 20 trees in your city | Sprouts roots in a line stunning targets (cd 2s range 80m) | +5 health to adjacent units | 15 hp
0 shield 0%/0% res 6 atk 0% crit |
Infantry | Melee | Support | |
| Survive 21 days without a quarry (NOT IN DEMO) | |||||||
| Survive 21 days without a house (NOT IN DEMO) |
Stats by Unit
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| 4 wood | fire 1 bolt in a random direction | +10 armor for the unit above | Fires 2 bolts
+20 armor for the unit above |
Fires 3 bolts
+30 armor for the unit above |
Fires 6 bolts
+50 armor for the unit above |
8/16/32 wood |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m) | +50% rock dmg for units left and right | Reduce cd to 2.75s | Reduce cd to 2s | Increases stun radius to 40m, +100% rock dmg for units left and right | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | AOE damage that stuns enemies (3.5s, 40-70m) | Revives one dead friendly unit (cd 30s) | Raises 1 zombie every 0.8s, Reduce revive cd to 25s | Raises 3 zombie every 0.8s, reduce 1st ability cd to 3s, reduce revive cd to 20s | Reduce zombie summon cd to 0.4s, reduce 1st ability cd to 2.5s, reduce revive cd to 15s | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Charge enemies, knocking them back and dealing AOE damage a (cd 4s, range 70m) | Always regenerate 1 hp | Always regenerate 2 hp, Reduce cd to 3.5s | Always regenerate 3 hp, increase area of attack | Always regenerate 5 hp, additional laser attack | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Shoots a beam for 4s (cd 4s range 120m) | +50% dmg against wet targets | Reduce cd to 3s | Increase duration to 8s | Reduce cd to 2s, +100% dmg against wet targets | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Shoots multiple leafes coneshaped (cd 1.5s range 10-40m) | +1 dmg for each statuseffect on the target | Reduce cd to 1s | Increase area of attack | Increase area of attack, +3 dmg for each statuseffect on the target | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| 4 stone | 10-20m range AOE slash | Taunt enemies in a 50m radius | 1st ability cd 2s -> 1.4s | 1st ability cd 1.4s -> 1.2s | Increase area of attack | 8/16/32 stone |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | spreads poison and dealing onhit dmg (120m range AOE) | +50% poison dmg for units left and right | Reduce cd to 0.5s | Flies faster | Can fly multiple times at the same time, +100% poison dmg for units left and right | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Shoots 3 bullets in a random direction (1.5s) | +0.5 dmg per gold ingot stored | Shoots 6 bullets | Shoots 9 bullets | Shoots 12 bullets, 1 dmg per gold ingot stored | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Hits single targets on range (cd 1.25s range 80m) | +1 dmg to all units | Reduce cd | Hits spread to 2 more targets behind | Hits spread to 3 more targets behind, +3 dmg to all units | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s) | +50% burning dmg for units above and below | Increase area and duration | Reduce cd to 1.5s | Inccrease area, +100% burning dmg for units above and below | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Opens up the door to another dimension (dealing damage+ pulling enemies together) | Cast Barrier onto the unit above | Reduce cd to 1.25s | Reduce cd to 1s | Increase radius, Cast barrier onto units left, right and above | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Poisons in a 20m radius (cd 4s range 30-80m) | +1 dmg for each spawned enemie | Reduce cd to 3.5s | Reduce cd to 3s | Leaves behind a pool of poison, +1 dmg for each spawned enemie | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Shoot at one target (cd 2.75s range 100m) | +100% dmg to bleeding targets | Reduce cd to 2s | Reduce cd to 1.25s | Reduce cd to 0.5s, +200% dmg to bleeding targets | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Throws pickaxe that hits up to 3 targets ( 3s, 40-100m) | +50% dmg against bleeding targets | Reduce cd to 2.5s, hit up to 4 targets | Reduce cd to 2s, hit up to 5 targets | Reduce cd to 1s hit up to 7 targets, +100% dmg against bleeding targets | 2/6/11
gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| 4 wheat | 20m radius AOE holy damage | apply regeneration to adjacent units | Reduce cd to 2.5s | Reduce cd to 2s | 8/16/32 wheat |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Attacks up to 3 targets, applies weakness (cd 1s range 30-80m) | Heals the unit above (+3 hp) | Reduce cd to 0.75s | Reduce cd to 0.5s | Can attack multiple times at the same time, heals the unit above (+3 hp) | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Hits up to two targets twice (2s, 60m) | +50% dmg against wet enemies | Hits up to 3 targets twice | Hits up to 3 targets thrice | Hits up to 4 targets four times, +100% dmg against wet enemies | 2/6/11
gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m) | +50% dmg against stunned targets to the unit above | Reduce cd to 2.25s | Reduce cd to 1.5s | Reduce cd to 1s, +100% dmg against stunned targets to the unit above | 2/6/11
gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Drains enemies life, healing its summoned doe (cd 2s range 50-100m) | Spawns a doe, tanking hits | Attacks 2 targets at once | Attacks 3 targets at once | Attacks 5 targets at once, 3x health for summoned doe | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m) | +10 dmg for every unit dead | Reduce cd to 1.8s, throws 2 bones | Reduce cd to 1.6s, throws 3 bones | Throws 5 bones, +20 dmg for every unit dead | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| none | Sprouts roots in a line stunning targets (cd 2s range 80m) | +5 health to adjacent units | Reduce cd to 1.5s | Reduce cd to 1s | +50 health to adjacent units, area of attack doubled | 2/6/11 gold |
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|
| Cost | 1st Ability | 2nd Ability | Upgrade 1 | Upgrade 2 | Upgrade 3 | Upgrade Cost |
|---|---|---|---|---|---|---|





























