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Treant: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Emilyba
Updated infobox, abilities, upgrades added Relics and stats.
imported>Emilyba
added Gnomes and Itemlinks to Unlocking section
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== Unlocking ==
== Unlocking ==
Have 20 trees in your city. Upgrade the [[Lumberyard]] to plant new trees.
Have 20 Trees in your city. Upgrade the [[Lumberyard]] to plant new {{ItemLink|Tree|Trees}}. The {{ItemLink|Gnomes}} can also plant some additional {{ItemLink|Tree|Trees}}


== Stats ==
== Stats ==

Revision as of 03:32, 14 October 2023

Template:Tamed monster introduction The Treant's attacks do Physical Damage, and have the Plant Element . The Treant Sprouts roots in a line towards it's target Stunning all monsters it hits. The Treant's passive unlocked from the Witch gives +3 max to all adjacent units. This is not healing and the units will require some sort of regeneration or Rejuvenate to make use of it.

The Treant cannot be placed on Walls

Unlocking

Have 20 Trees in your city. Upgrade the Lumberyard to plant new Trees. The Gnomes can also plant some additional Trees

Stats

The Treant gains XP and will level up when eating at the Tavern.

Base stats

6
15
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Sprouts roots from the ground Stunning targets
 2s
 80m
Branching Support
+3 for adjacent units

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Plants Decrease  to 1.5s
Branching Increase effect to 6
2 ×  Ingot*
Plants Decrease  to 1s
Branching Increase effect to 12
6 ×  Ingot*
Plants Increase
Branching Increase effect to 24
11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Treant is required for the following Relics:

  • None right now

The Treant benefits from the following Relics: