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Swordsman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>CadsBot
→Abilities: Coin renamed
imported>Emilyba
added stats, relics, more infobox stuff, expanded description.
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{{infobox unit
{{infobox unit
| race = human
| race ={{ItemLink|human}}
| recruiting = {{MapLink|Map|[email protected]:171.000|Castle on the left}}
| recruiting = {{MapLink|Map|[email protected]:171.000|Castle on the left}}
| costs = {{ItemLink|Stone|quantity=4}}
| costs = {{ItemLink|Stone|quantity=4}}
| upgradeCosts = {{IconLinkSequence|Stone|8|16|32}}
| upgradeCosts = {{IconLinkSequence|Stone|8|16|32}}
| attackStyle = Melee
| damageType = {{ItemLink|Physical Damage|Physical}}
| role = Tank
| element = none
| movement = {{ItemLink|Infantry}}
| attackStyle = {{ItemLink|Melee}}
| role = {{ItemLink|Tank}}
| preferredFood = {{ItemLink|Rabbit}}
| preferredFood = {{ItemLink|Rabbit}}
}}
}}


The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}.
The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with it's passive unlocked by the {{ItemLink|Witch}}


== Stats ==
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]].
{|style="width:20%" class="wikitable"
!Base stats
|-
|<center>
5 {{Stat|dm}} <br/>
10 {{Stat|hp}}<br/>
19 {{Stat|sh}}<br/>
0% {{Stat|cr}}<br/>
0% {{Stat|pd}}<br/>
0% {{Stat|md}} </center>
|}
== Abilities ==
== Abilities ==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}.
{{abilities
{{abilities
|name1=Stab|cd1=2 s|ra1=10 m - 20 m|desc1=Point and stab
|name1=Stab|cd1=2 s|ra1=10m - 20m|desc1=Hits all in a very small area
|name2=Taunt|cd2=5 s|ra2=50 m|desc2={{tooltip|Taunts|Taunt attracts targets for 5 s}} monsters in a 50 m radius
|name2=Taunt|cd2=5 s|ra2=50m|desc2={{tooltip|Taunts|Taunt attracts targets for 5 s}} monsters in a 50m radius
}}
}}


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|upgrade3=Increase {{stat|ar}}|costs3={{ItemLink|Stone|quantity=32}}}}
|upgrade3=Increase {{stat|ar}}|costs3={{ItemLink|Stone|quantity=32}}}}


== Levels ==
== Relics ==
The Swordsman levels up when eating at the [[Tavern]], increasing some of the stats.
 
The Swordsman is required for the following {{ItemLink|relic|Relics}}:
*{{itemLink|Holy Light}}


The Swordsman benefits from the following {{ItemLink|relic|Relics}}:
* {{ItemLink|Eagle Eye}}
* {{ItemLink|Hungry Shield}}
* {{ItemLink|Knock Knock}}
* {{ItemLink|Mug of Joy}}
* {{ItemLink|Armor}}
* {{ItemLink|sword}}
* {{ItemLink|Shield (Relic)|image=RelicShield.png|Shield}}
* {{ItemLink|Glasses}}
{{nav units}}
{{nav units}}

Revision as of 17:54, 10 October 2023


The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of  × 0 and a cost of  × 1. The Swordsman's attacks do Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the Witch

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

Base stats

5
10
19
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Stab
Hits all in a very small area
 2 s
 10m - 20m
Taunt
Taunts monsters in a 50m radius
 5 s
 50m

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Reduce the 1st ability's  to 1.4 s 8 ×  Stone
Reduce the 1st ability's  to 1.2 s 16 ×  Stone
Increase 32 ×  Stone

Relics

The Swordsman is required for the following Relics:

The Swordsman benefits from the following Relics: