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Swordsman: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>CadsBot →Abilities: Coin renamed |
imported>Emilyba added stats, relics, more infobox stuff, expanded description. |
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{{infobox unit | {{infobox unit | ||
| race = human | | race ={{ItemLink|human}} | ||
| recruiting = {{MapLink|Map|[email protected]:171.000|Castle on the left}} | | recruiting = {{MapLink|Map|[email protected]:171.000|Castle on the left}} | ||
| costs = {{ItemLink|Stone|quantity=4}} | | costs = {{ItemLink|Stone|quantity=4}} | ||
| upgradeCosts = {{IconLinkSequence|Stone|8|16|32}} | | upgradeCosts = {{IconLinkSequence|Stone|8|16|32}} | ||
| attackStyle = Melee | | damageType = {{ItemLink|Physical Damage|Physical}} | ||
| role = Tank | | element = none | ||
| movement = {{ItemLink|Infantry}} | |||
| attackStyle = {{ItemLink|Melee}} | |||
| role = {{ItemLink|Tank}} | |||
| preferredFood = {{ItemLink|Rabbit}} | | preferredFood = {{ItemLink|Rabbit}} | ||
}} | }} | ||
The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}. | The '''Swordsman''' is a unit unlocked at the [[Human Kingdom]] with a minimum requirement of {{IconLink|Glory|quantity=0}} and a cost of {{IconLink|Stone|quantity=1}}. The Swordsman's attacks do {{ItemLink|Physical Damage}} and have no [[Element]]. The Swordsman can {{Effect|Taunt}} monsters who get within range with it's passive unlocked by the {{ItemLink|Witch}} | ||
== Stats == | |||
The Swordsman gains [[XP]] and will level up when eating at the [[Tavern]]. | |||
{|style="width:20%" class="wikitable" | |||
!Base stats | |||
|- | |||
|<center> | |||
5 {{Stat|dm}} <br/> | |||
10 {{Stat|hp}}<br/> | |||
19 {{Stat|sh}}<br/> | |||
0% {{Stat|cr}}<br/> | |||
0% {{Stat|pd}}<br/> | |||
0% {{Stat|md}} </center> | |||
|} | |||
== Abilities == | == Abilities == | ||
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}. | The second ability can be unlocked at the [[Witch]] for {{ItemLink|Coins|quantity=100}}. | ||
{{abilities | {{abilities | ||
|name1=Stab|cd1=2 s|ra1= | |name1=Stab|cd1=2 s|ra1=10m - 20m|desc1=Hits all in a very small area | ||
|name2=Taunt|cd2=5 s|ra2= | |name2=Taunt|cd2=5 s|ra2=50m|desc2={{tooltip|Taunts|Taunt attracts targets for 5 s}} monsters in a 50m radius | ||
}} | }} | ||
| Line 25: | Line 43: | ||
|upgrade3=Increase {{stat|ar}}|costs3={{ItemLink|Stone|quantity=32}}}} | |upgrade3=Increase {{stat|ar}}|costs3={{ItemLink|Stone|quantity=32}}}} | ||
== | == Relics == | ||
The Swordsman | |||
The Swordsman is required for the following {{ItemLink|relic|Relics}}: | |||
*{{itemLink|Holy Light}} | |||
The Swordsman benefits from the following {{ItemLink|relic|Relics}}: | |||
* {{ItemLink|Eagle Eye}} | |||
* {{ItemLink|Hungry Shield}} | |||
* {{ItemLink|Knock Knock}} | |||
* {{ItemLink|Mug of Joy}} | |||
* {{ItemLink|Armor}} | |||
* {{ItemLink|sword}} | |||
* {{ItemLink|Shield (Relic)|image=RelicShield.png|Shield}} | |||
* {{ItemLink|Glasses}} | |||
{{nav units}} | {{nav units}} | ||
Revision as of 17:54, 10 October 2023
The Swordsman is a unit unlocked at the Human Kingdom with a minimum requirement of
× 0 and a cost of
× 1. The Swordsman's attacks do
Physical Damage and have no Element. The Swordsman can Taunt monsters who get within range with it's passive unlocked by the
Witch
Stats
The Swordsman gains XP and will level up when eating at the Tavern.
| Base stats |
|---|
Abilities
The second ability can be unlocked at the Witch for 100 ×
Coins.
Upgrades
The upgrade can be unlocked directly on the unit.
| Upgrade | Effect | Costs |
|---|---|---|
| Reduce the 1st ability's |
8 × | |
| Reduce the 1st ability's |
16 × | |
| Increase |
32 × |
Relics
The Swordsman is required for the following
Relics:
The Swordsman benefits from the following
Relics:


