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Ghost: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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added outpost to recruiting
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{{infobox hero
{{infobox hero
| info = ''I ain't afraid of no ghost''
| title = Ghost
| image = Ghost.png
| caption = ''I ain't afraid of no ghost''
| unlocking = Bury a hero
| unlocking = Bury a hero
| kingdom = Undead
| kingdom = Undead
Line 86: Line 88:
== Monster ==
== Monster ==
{{infobox monster
{{infobox monster
| title = Ghost
| image = Ghost.png
| damage = 15
| damage = 15
| health = 78
| health = 78

Revision as of 22:15, 12 December 2024

Template:Infobox hero Template:Hero introduction The Ghost's attacks do Magic Damage and are the Dark Element. It flies towards monsters expelling ectoplasm which damages applies Poison to all monsters it touches. The Ghost's passive unlocked from the Witch gives extra Dark damage to heroes left and right of it if they attack with that element.

The Ghost cannot be placed on Towers.

Stats

The Ghost gains XP and will level up when eating at the Tavern.

StatsBase Gain12345678910
Health 131926354556698295110
Shield 0000000000
Critical Chance 0%0%0%0%0%0%0%0%0%0%
Armor 0%0%0%0%0%0%0%0%0%0%
Resistance 0%0%0%0%0%0%0%0%0%0%
Damage 581114182327333844

Abilities

The second, passive ability can be unlocked at the Mystic for 1 ×  Shards.

Active: Extoplasm
Magical damageDark
Flies and hits all in an area applying Poison
Decrease  to 0.5s
Increases  speed
Cooldown starts directly
 1s
 120m
Passive: Frighten
Support
Allies: +20%
Increases effect to 40%
UpgradeCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot

Evolution

Wraith

The Ghost evolves into the Wraith. To evolve a Unit they must be upgraded to .

Relics

The Ghost is required for the following Relics:

The Ghost benefits from the following Relics:

Tactics

Ghost combos well with all dark heroes because of its passive.

Ghost helps Lizard by applying poison to monsters.

Monster

As a monster the Ghost can attack your kingdom. They encountered on day 18, meaning you need to be on C4 or higher to encounter them before or at the 13th day, as well as via as provokes. Ghosts notably will phase in and out as they move, making them invulnerable during that time. They also are resistant to knockback.

Template:Nav heroes