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Deathpriest: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Emilyba
added stats and relics + quote. Fixed abilities & classifications
imported>Emilyba
added ability names to upgrade box
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== Upgrades ==
== Upgrades ==
{{UpgradesTamedMonsters
{{UpgradesTamedMonsters
|upgrade1=Raises 3 minions
|upgrade1='''Grasp''' Raises 3 minions
|upgrade2=Raises 6 minions; Decrease {{stat|cd}} to 3s
|upgrade2='''Grasp''' Raises 6 minions; Decrease {{stat|cd}} to 3s
|upgrade3=Raises 9 minions; Decrease {{stat|cd}} to 2.5s <br/>'''Awaken the Dead''' Increases effect to 50%
|upgrade3='''Grasp''' Raises 9 minions; Decrease {{stat|cd}} to 2.5s <br/>'''Awaken the Dead''' Increases effect to 50%
}}
}}



Revision as of 18:09, 11 October 2023

Template:Tamed monster introduction The Deathpriest's attacks do Magic Damage and are Dark it creates undead hands in an area which grasp the monsters and stuns them after which he raises a zombie. The Deathpriest boosts Summoner Units with it's passive unlocked by the Witch

Unlocking

Die.

Stats

The Deathpriest gains XP and will level up when eating at the Tavern.

Base stats

6
11
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Targets the furthest and Stun\Stuns all in a radius. Raises 1 Zombie(s).
 3.5s
 40m-70m
Awaken the Dead Support
+30% for Summoner

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Grasp Raises 3 minions 2 ×  Ingot*
Grasp Raises 6 minions; Decrease to 3s 6 ×  Ingot*
Grasp Raises 9 minions; Decrease to 2.5s
Awaken the Dead Increases effect to 50%
11 ×  Ingot*

*Each time an upgrade is bought the costs of all upgrades is increased by 1 ×  Ingot for that cycle.

Relics

The Deathpriest is required for the following Relics:

The Deathpriest benefits from the following Relics: