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Cyclops: Difference between revisions

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transfer upgrades to ability template
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| preferredFood = {{ItemLink|hyena}}
| preferredFood = {{ItemLink|hyena}}
}}
}}
{{Tamed monster introduction}} The Cyclops' attacks do {{ItemLink|Physical Damage}}, have no element. The Cyclops jumps at the nearest target and {{Effect|Stuns}} all in a radius around the landing point. The Cyclops' passive unlocked from the {{ItemLink|Witch}} gives extra {{ItemLink|Earth}} to the units left and right of it. The Cyclops is one of the few units with defensive stats and thus is able to benefit from the  {{Relic|Helmet}} Relic.
{{Tamed monster introduction}} The Cyclops' attacks do {{ItemLink|Physical Damage}}, have no element. The Cyclops jumps at the nearest target and {{Effect|Stuns}} all in a radius around the landing point. The Cyclops' passive unlocked from the {{ItemLink|Witch}} gives extra {{ItemLink|Earth}} to the units left and right of it. This passive is currently unusable as no units use the {{ItemLink|Earth}} element at this time. The Cyclops is one of the few units with defensive stats and thus is able to benefit from the  {{Relic|Helmet}} Relic.


The Cyclops cannot be placed on [[Walls]]
The Cyclops cannot be placed on [[Walls]]
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The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Shards|quantity=100}}.
{{abilities
{{abilities
|name1=Jump{{ItemLink|Physical Damage|}}|cd1=3.4s|ra1=60m|ar1=30m|desc1=Targets nearest and {{Effect|Stun}} all in a 30m radius
|name1=Jump
|name2=Motivate{{ItemLink|Support|}}|desc2=+50% {{ItemLink|Earth|}}{{stat|dm}} for units left and right  
|abilityType1= Physical
}}
|element = none
 
|upgrade1.1 = Decrease {{stat|cd|to 2.7s}}
== Upgrades ==
|upgrade1.2 = Decrease {{stat|cd|to 2s}}
{{UpgradesTamedMonsters
|upgrade1.3 = Increases stun radius {{stat|ar|to 40m}}
|upgrade1='''Jump''' Decrease {{stat|cd|to 2.7s}}
|cd1=3.4s
|upgrade2='''Jump''' Decrease {{stat|cd|to 2s}}
|ra1=60m
|upgrade3='''Jump''' Increases stun radius {{stat|ar|to 40m}}<br>'''Motivate''' Increase effect to 100%  
|ar1=30m
|desc1=Targets nearest and {{Effect|Stun}} all in a 30m radius
|name2=Motivate
|abilityType2 = support
|desc2=+50% {{ItemLink|Earth|}}{{stat|dm}} for units left and right  
|upgrade2.3 = Increase effect to 100%  
}}
}}



Revision as of 14:44, 30 October 2023

Template:Tamed monster introduction The Cyclops' attacks do Physical Damage, have no element. The Cyclops jumps at the nearest target and Stuns all in a radius around the landing point. The Cyclops' passive unlocked from the Witch gives extra File:Earth.png Earth to the units left and right of it. This passive is currently unusable as no units use the File:Earth.png Earth element at this time. The Cyclops is one of the few units with defensive stats and thus is able to benefit from the Helmet Relic.

The Cyclops cannot be placed on Walls

Stats

The Cyclops gains XP and will level up when eating at the Tavern.

Base stats

5
18
0
0%
20%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Shards.

Jump
Physical damage
Targets nearest and Stun all in a 30m radius
Decrease  to 2.7s
Decrease  to 2s
Increases stun radius  to 40m
 3.4s
 60m
 30m
Motivate
Support
+50% File:Earth.png Earth for units left and right
Increase effect to 100%

Relics

The Cyclops is required for the following Relics:

The Cyclops benefits from the following Relics: