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Crossbowman: Difference between revisions

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{{abilities
{{abilities
|name1=Bolti
|name1=Bolti
|abilityType1 = Physical
|abilityType1 = Physical Damage
|element = none
|element = none
|upgrade1.1 = Fires 2 projectiles
|upgrade1.1 = Fires 2 projectiles
Line 44: Line 44:
|desc1=Fires 1 bolt at a random target
|desc1=Fires 1 bolt at a random target
|name2=Give cover
|name2=Give cover
|desc2= +10 {{stat|sh}} for the unit above}}
|desc2= +10 {{stat|sh}} for the unit above
|abilityType2 = support
|abilityType2 = support
|upgrade2.1 = +20 {{stat|sh}} for the unit above
|upgrade2.1 = +20 {{stat|sh}} for the unit above

Revision as of 14:18, 30 October 2023

Unlocking

Unlocked at the Human Kingdom with a minimum Requirement of  × 4 and a Cost of  × 1. The Crossbowman's attacks do Physical Damage and have no Element. The Crossbowman gives  Shield to the unit in front of it with it's passive unlocked by the Witch, this is the only way currently to use the powerful Metal Mage Relic.

Stats

The Crossbowman gains XP and will level up when eating at the Tavern.

Base stats

4
14
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Shards.

Bolti
Physical damage
Fires 1 bolt at a random target
Fires 2 projectiles
Fires 3 projectiles
Fires 5 projectiles
 2s
 100m
Give cover
Support
+10 for the unit above
+20 for the unit above
+30 for the unit above
+50 for the unit above

Relics

The Crosbowman is required for the following Relics:

The Crossbowman benefits from the following Relics: