Please note that some information on this wiki is still based on the demo version.
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Crossbowman: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Emilyba
Updated infobox, abilities, upgrades added Relics and stats.
imported>Emilyba
added metal mage relic to list of beneficial relics
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* {{ItemLink|Hungry Shield}} (Unit in front of a crossbowman with passive)
* {{ItemLink|Hungry Shield}} (Unit in front of a crossbowman with passive)
* {{itemLink|Metal Arrows}}
* {{itemLink|Metal Arrows}}
* {{ItemLink|Metal Mage}} (Unit in front of a crossbowman with passive)
* {{ItemLink|Knock Knock}}
* {{ItemLink|Knock Knock}}
* {{ItemLink|Mug of Joy}}
* {{ItemLink|Mug of Joy}}

Revision as of 17:29, 13 October 2023

Unlocking

Unlocked at the Human Kingdom with a minimum Requirement of  × 4 and a Cost of  × 1. The Crossbowman's attacks do Physical Damage and have no Element. The Crossbowman gives  Shield to the unit in front of it, this is the only way currently to use the powerful Metal Mage Relic.

Stats

The Swordsman gains XP and will level up when eating at the Tavern.

Base stats

4
14
0
0%
0%

0%

Abilities

The second ability can be unlocked at the Witch for 100 ×  Coins.

Fires 1 bolt at a random target
 2s
 100m
Give cover
+10 for the unit above

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Bolti Fires 2 projectiles
Give cover +20 for the unit above
8 ×  Wood
Bolti Fires 3 projectiles
Give cover +30 for the unit above
16 ×  Wood
Bolti Fires 5 projectiles
Give cover +50 for the unit above
32 ×  Wood

Relics

The Crosbowman is required for the following Relics:

The Swordsman benefits from the following Relics: