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Crossbowman: Difference between revisions

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→Upgrades: upgrade template
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== Abilities ==
== Abilities ==
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Treasure|quantity=100}}.
The second ability can be unlocked at the [[Witch]] for {{ItemLink|Treasure|quantity=100}}.
{{abilities|name1=Bolti|cd1=2 s|ra1=100 m|desc1=Fires 1 bolt at non-random|name2=Give cover|desc2= +10{{sh}} for the unit above}}
{{abilities
|name1=Bolti|cd1=2 s|ra1=100 m|desc1=Fires 1 bolt at non-random
|name2=Give cover|desc2= +10 {{stat|sh}} for the unit above}}


== Upgrades ==
== Upgrades ==

Revision as of 18:15, 15 July 2023

Unlocking

Unlocked at the Human Kingdom with a minimum Requirement of  × 4 and a Cost of  × 1.

Abilities

The second ability can be unlocked at the Witch for 100 × File:Treasure.png Treasure.

Bolti
Fires 1 bolt at non-random
 2 s
 100 m
Give cover
+10 for the unit above

Upgrades

The upgrade can be unlocked directly on the unit.

Upgrade Effect Costs
Fires 2 bolts
+20 for the unit above
8 ×  Wood
Fires 3 bolts
+30 for the unit above
16 ×  Wood
Fires 5 bolts
+50 for the unit above
32 ×  Wood

Statistics

The Crossbowman levels up when eating at the Tavern, increasing some of the stats. The most preferred food giving 5 XP is the rabbit. At Level 1, has a DPS of 2 > 5 > ? > ? at Upgrades 0 > 1 > 2 > 3.